Are there no matte iray shaders?
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Are there no matte iray shaders? I've been collecting a ridiculous number of shaders to encourage my continued transition to iray ... but everything I have renders with too much shine. I just want some nice, matte plastic, lol. Does anyone know what set I need?
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there is a slider for glossy reflectivity in the shader tab![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
This set has soe nice matte polymer shaders https://www.daz3d.com/mec4d-pbs-shaders-vol-2-for-iray
Are you talking cloth? Choose the PC+ shader material products that have linens, cottons, canvases, and so on.
You are right about general shaders that are supposed to be paint or finish shaders. There should be flat, eggshell/satin, semi-gloss, and gloss. Likewise for floor polyurethanes and simlar products, sans the flat classification.
I tried several of those, but maybe I'm using them wrong. I don't have time for complicated. I'd rather have a tool that gives me what I want without having to mess with it too much.
Thanks ... I'll grab it :)
Right? Even the shaders for rubber and latex a too shiny ... Just want a good, matte or dull plastic, lol.
Free to choose from are the "Default Uber Iray" plastic or rubber shaders that come free with DAZ Studio as there are "matte" in that set. Just change the color to one you want.
Also, to decrease shininess, you need to decrease glossiness and increase roughness.
Even if I want a smooth surface? Thanks, though ... I've just installed the 4.20 upgrade. I notice Daze put some shaders in my documents folder rather than my content folder on my external hard drive. Can I just move those to my normal spot or do they have to stay there for some reason? And are the AoAshaders for iray or 3DL?
Yes please save us from the shininess. I have no idea why some clothing needs 100% Metalicity and Gossy Layered Weight only to be tuned down by 90% Glossy Roughness. Does a t-shirt really need any glossiness or top coat anisotropy? Or why some clothing comes with emissive nodes attached like some shoes and shirts. I wasted so much time getting rid of those things. It seem that PAs see a multitude of surface nodes available so feel they're got to use all of them. I've resorted to saving my own generic cloth shader with its own bump, translucency, normals etc. to mitigate the time spent correcting some of the frankly rediculious cloth material settings on clothes.
Have you considered installing the free Nvidia vMaterials 1.7.0 (not the new 2.0.0)? It has what you need. Someone at the freebie section of the forum even made it compatible with Smart Content.
There's no need to do that. Why would you use a sledgehammer to crack a nut? Learn how the surface nodes work and do it by yourself in a few minutes.
http://docs.daz3d.com/doku.php/artzone/pub/software/dazstudio/reference/st_subtabs
"Roughness" in this case has to do with shine/glossiness rather than tactile texture. Any setting higher than 0.6 should give you matte. 1.0 will definitely do so.
Lol ... I'm not that savvy when it comes to all the tweaking I see so many of y'all do. I'm why PAs will always have jobs, lol.
I'd have to track them down. Are they in my DIM?
Thanks. I'll check it out :)
Thank. I'll give it a try. But I still think some shaders for matted or subdued tones would be worth it. I'd buy it.
Uh... this link leads to a document about the basic 3DL shader. That's not helpful if you're trying to figure out IRAY.
In any case... when using IRAY, in most cases we're talking about the IRAY Uber shader in "Metallicity/Roughness" mode.
To get less gloss, this is a little counter-intuitive, but I find it's best to not touch the Glossy Reflectivity slider.
Instead decrease Glossy Layered Weight and/or increase Glossy Roughness.
Still too glossy? See if Top Coat is activated. Which is the case when Top Coat Weight is anything more than 0.
If Top Coat is activated, either decrease Top Coat Weight and/or increase Top Coat Roughness;
or deactivate Top Coat completely by setting Top Coat Weight to 0.
There are some other tricks and exceptions and such, but I think this covers most cases... I hope this helps.
A smooth surface by definition is shiny. The smoother, the shinier. However, if you want a matte surface that looks smooth the way to do it is amp up the roughness on those Uber Iray matte plastic or rubber shader materials and decrease the glossiness. Don't add bumps or normals or displacement or any sort of specularity/glossiness/roughness maps though to keep that flat matte appearance smooth.
Presets you can leave anywhere on your disk you want as they content the variable and path names embedded in the preset file to be path independent if they were designed correctly.