dForce Hemet-nisut Outfit for Genesis 8 Females - Help

I am attempting to use just the Dress portion of the outfit, but the lower skirt part just sticks to the models legs instead of flowing and blowing around in the wind (I have tried with and without wind node, moving wind node, changing velocity of wind node to create turbulence, etc).  Even with the wind node off, the dress conforms and sticks to the legs as if there's a major amount of static cling.  I've attempted to mess with the surface of the object, reducing friction, shear strength, GSM, etc and nothing seems to prevent the static cling effect.  Does anyone else have any thoughts on how to correct it?

Comments

  • Here's a short clip of the behavior I am talking about: 

  • dForce is not all about surface physics parameters. This cloth probably has weights defined by the vendor. You're gonna need to edit the the General Weights assigned to bones.

    ** Select the Weight Brush Tool (Alt+Shift+W). Go to the Tool Settings Tab.

    Scene tab : select bones assigned to the cloth until you see which one influences the part that is fixed but that you'd want to see moving. In your case it's probably Right and Left Thigh Twists and/or Shins. When you select those bones, you'll see a color displayed on your cloth. That is the influence of that bone.

    You can now use for example the weight map brush tool (Shift+P) Left click and drag, you paint influence. Using the Alt key + Left click, you remove bone's influence.

    You can also use the Node Weight Map Brush Tool (Shift+L). Select clot's polygons in the viewport > right click > Weight Editing > Fill Selected. 0% will remove all bone's influence on the cloth. 100% is probably what's set up by default which means a full influence on the bone.

    Many videos about weight editing. Check this one for example it might help ()

    ** Problem could also come from something else : Surfaces (but it seems you checked that).

    If the part that doesn't move maybe there's simply no dForce on it. You could simply try to add dForce and copy/paste the dForce surface settings from other parts that move as they should.

    If parts that don't move already have dForce surface settings, Maybe "visible in simulation" is off ? (in Surface simulation settings).

     

  • hansolocambo said:

    dForce is not all about surface physics parameters. This cloth probably has weights defined by the vendor. You're gonna need to edit the the General Weights assigned to bones.

    ** Select the Weight Brush Tool (Alt+Shift+W). Go to the Tool Settings Tab.

    Scene tab : select bones assigned to the cloth until you see which one influences the part that is fixed but that you'd want to see moving. In your case it's probably Right and Left Thigh Twists and/or Shins. When you select those bones, you'll see a color displayed on your cloth. That is the influence of that bone.

    You can now use for example the weight map brush tool (Shift+P) Left click and drag, you paint influence. Using the Alt key + Left click, you remove bone's influence.

    You can also use the Node Weight Map Brush Tool (Shift+L). Select clot's polygons in the viewport > right click > Weight Editing > Fill Selected. 0% will remove all bone's influence on the cloth. 100% is probably what's set up by default which means a full influence on the bone.

    Many videos about weight editing. Check this one for example it might help ()

    ** Problem could also come from something else : Surfaces (but it seems you checked that).

    If the part that doesn't move maybe there's simply no dForce on it. You could simply try to add dForce and copy/paste the dForce surface settings from other parts that move as they should.

    If parts that don't move already have dForce surface settings, Maybe "visible in simulation" is off ? (in Surface simulation settings).

     

    Thanks, the part in question definitely has dForce, when I move the fan around the surfaces change, but then they stay static until the wind changes again.  I will have a look at the weight mapping of the skirt, though, I didn't think weight would cause a static-cling-like effect.

  • @hansolocambo do you know where the weight map file is located (or if there is one)?  When doing the brush inside of DAZ, there are a lot of places that are bright red that will not dim, go to blue, or fully erase from using the brush (alt+paint).  I think it would be much better to map it in another program if possible, so I can start over from scratch and only add weight where it's necessary.  Thoughts?

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