Character rotate between two keyframes

yagakisanyagakisan Posts: 65
edited December 1969 in Daz Studio Discussion

I have a strange issue creating a simple animation.
I set up the pose for my character (first keyframe) and then I pose him for the second keyframe using Active Pose tool and normal pins to block some part of the body.
When I play the animation, the character rotates randomly between the two keyframes.

I found out that in some cases was the hip that changed its "yRotate" value, so I had to copy the value of the first keyframe and paste it for every single frames between the main two, then close its padlock in Parameters; but in my last animation I think there are more values that changes and I can't find out which are, because the movement is a bit more complex.

If I use the Universal Tool pinning the body parts and then drag the other parts to pose, the animation plays normal, so I think it's something related to the Active Pose tool, that I need because is more accurate.

What I'm doing wrong?

Comments

  • yagakisanyagakisan Posts: 65
    edited December 1969

    Any ideas? :(

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi,,I feel if you clear show more detail step with and what cause problem,
    other user (who have skill for animation) may more easy reply or advice you.
    (maybe offer substitue plan etc,)

    eg, which node you pin by which tool, , then set key on frame 10
    next translate which node by active tool, then set key on frame 20 etc.

    animation problem is difficult to advice,
    without knowing how you actually set key , on timeline about which node.

    then generally, we can not use ds both poze tool at same time.

    that means, if you use active tool, you need to pin by active tool, and pozing. the pin of universal tool may not keep effect.
    if you use universal poze tool, you need to pin by poze tool and pozing. the pin of activetool may not keep effect.

    about active tool, when you translate node by active tool,we can only see the result,
    after the circulation of each node rotation, to keep location of pinned node. (that is my guess)

    that means, when you set key on frame 10, then poze by active tool with active poze pin,
    and set key on frame 20, you may see, some nodes rotate (pinned and un-pinned) ,interval keys.
    but finally the pinned node location should be same.

    but if you set key on frame 10, then poze by active tool with active poze pin,
    and set key on frame 11, you may not find each un expected node rotation. (actually they roatte,and adjust position,
    but we can not see interporation, frame 10 to 11.

    I know it is not useful for your purpose, but it is behavor of active tool and pin.

    then sorry, not useful reply ^^;
    just hope to pick it up ,if other guy can help you I think.
    actually make Actor animation on daz timeline should be difficult for most of user, I beleive.
    without using animate2 or, aniblock or, clean bvh motion etc,,

    (though I know there are guys who udnerstand all poze tool, and daz timeline clear, and make good naimation,
    then only they can help your problem I think ^^;)

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