Open Box Primitive

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited March 2022

    a video

    it's weird as not an exact thirds by half division, there is a missed bit on the edge

    I could not make a neat texture showing each face

    OK I made an accurate one by baking colours to texture in Carrara using inagoni baker

    sorry about my mouse writing 

    still gets that strip on the right side

    cube.jpg
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    baked.jpg
    2048 x 2048 - 267K
    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 100,836
    edited March 2022

    A quick way to select the faces of your high-resolution cube would be, with the Geometry Editor active

    1. right-click>Selection Mode>Marquee Selection
    2. switch to an orthogonal view that is edge on to the face you want (e.g. to select the front use the Right view)
    3. drag out to enclose the faces you want, don't worry about including some for the adjoining faces of the unwanted sides
    4. hit ctrl - (shrink selection) a few times to remove the unwanted polygons
    Post edited by Richard Haseltine on
  • marblemarble Posts: 7,500

    Richard Haseltine said:

    A quick way to select the faces of your high-resolution cube would be, with the Geometry Editor active

    1. right-click>Selection Mode>Marquee Selection
    2. switch to an orthogonal view that is edge on to the face you want (e.g. to select the front use the Right view)
    3. drag out to enclose the faces you want, don't worry about including some for the adjoining faces of the unwanted sides
    4. hit ctrl - (shrink selection) a few times to remove the unwanted polygons

     

    Yes! I was also starting to think along those lines so thank you for spelling it out for me.

  • Here's what wendy is talking about with the 3x2 uv.

     

    The 'names' in each box are which 'view' each 'face' correlates to when default loaded.

     

     

    cube uv.jpg
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  • marblemarble Posts: 7,500

    DrunkMonkeyProductions said:

    Here's what wendy is talking about with the 3x2 uv.

     

    The 'names' in each box are which 'view' each 'face' correlates to when default loaded.

     

     

    Yep, thanks - I got that when Wendy posted the picture. Thankfully I don't have to figure out how to create a UV myself because, as Wendy mentioned, the Primitives come with a UV.

  • galiengalien Posts: 137

    WendyLuvsCatz said:

    a video

    it's weird as not an exact thirds by half division, there is a missed bit on the edge

    I could not make a neat texture showing each face

    OK I made an accurate one by baking colours to texture in Carrara using inagoni baker

    sorry about my mouse writing 

    still gets that strip on the right side

    I think that you may have the front and back in the wrong places.

    I see three islands in the UV map: an L shaped one that occupies the top left and lower 3 rectangles and correspond (going in anticlockwise order to top, front, right and back; plus two other islands in the top half: that are the bottom and left side as you show.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    mmm maybe exporting the cube flipped it?

    it seemed to work on one in D|S though as you can see in the video

  • galiengalien Posts: 137

    WendyLuvsCatz said:

    mmm maybe exporting the cube flipped it?

    it seemed to work on one in D|S though as you can see in the video

    If you watch your video, when the side marked left is on the left, the front of the cube shows as being marked with back.

    Apologies to @marble for taking your thread into a side discussion.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited March 2022

    galien said:

    WendyLuvsCatz said:

    mmm maybe exporting the cube flipped it?

    it seemed to work on one in D|S though as you can see in the video

    If you watch your video, when the side marked left is on the left, the front of the cube shows as being marked with back.

    Apologies to @marble for taking your thread into a side discussion.

     

    my left yes not from the perspective of the cube, unless you are looking at it like a mirror 

    I looked again because I was seriously doubting myself cheeky

     

    Post edited by WendyLuvsCatz on
  • galiengalien Posts: 137

    WendyLuvsCatz said:

    galien said:

    WendyLuvsCatz said:

    mmm maybe exporting the cube flipped it?

    it seemed to work on one in D|S though as you can see in the video

    If you watch your video, when the side marked left is on the left, the front of the cube shows as being marked with back.

    Apologies to @marble for taking your thread into a side discussion.

     

    my left yes not from the perspective of the cube, unless you are looking at it like a mirror 

    I looked again because I was seriously doubting myself cheeky

     

    Ah, I see what you mean.   I have been taking it that the front is the side facing the front camera, the left the side facing the left camera and so on.

    I would like that add that I always appreciate the effort you put into explaining things in these forums.

     

  • marblemarble Posts: 7,500

    galien said:

     

    Apologies to @marble for taking your thread into a side discussion.

     

     

    No problem. These discussions are for everyone to learn from. That's the point of having a forum from my point of view.

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