Can't get Curly Ponytail to sit right ...

I'm using Curly Ponytail on a Toon Gen 4 character and the ponytail part won't sit in the bun spot. What am I doing wrong? The top part of the tail is sunk down in her head.

It already took me a full day to figure out how to see the hair in the iray viewport and render and adjust it to her head. It's lovely hair, but a pita to figure out so far. Some of these products need to come with video tutorials. lol

Comments

  • GordigGordig Posts: 10,174

    It can be hard to fit certain hairs on toon characters. You might want to try parenting it to the figure's head and manually resizing instead of fitting it.

  • WillowRavenWillowRaven Posts: 3,787

    I tried that, but the hairs sorta look thinned out when unparented from the head. Gonna try loading rather than unparenting. Thanks.

  • WillowRavenWillowRaven Posts: 3,787

    Finally got Curly Ponytail to sit atop her head... I loaded the hair, parented the tail and the skull hair to the skull cap, resized the set to fit her head using the scale dials, parented to her head, then combined it with another hair I liked the bangs from and re-colored them both with a hair shader so they match :). 

    But now I'm getting a simulation error message ...

    "Error preparing objects to simulate and collide."

    With dforce hair I've tried thus far, I just hit render and love it. There are no instructions I can find, so not sure what I'm missing. Attaching the log file if that helps someone tell me what I missed. Thanks :)If you need the product to figure out the problem, hit me up in DM.

    txt
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    log.txt
    587K
  • DaventakiDaventaki Posts: 1,624

    Not sure what your trying to simulate it says in the readme that its not intended to be simulated.

  • WillowRavenWillowRaven Posts: 3,787

    Both the ponytail and the scalp hair come with simulation settings in the parameters tab. 

  • FSMCDesignsFSMCDesigns Posts: 12,775

    Yes, it's a very confusing product. It says dforce, yet the readme says it is not intended to be simulated and i had the same issues with it. if I had tried it out sonner i would have returned it.

     

  • WillowRavenWillowRaven Posts: 3,787

    Anyone else who's worked with this hair have any success with it? Can it drape or not? If not, why the simulation settings in parameters?

  • tsroemitsroemi Posts: 2,871

    Maybe those settings come automatically with any dForce hair? I think I've others that are made with dForce, but are not intended to be simulated. They just use the technology to make realistic strands. 

  • WillowRavenWillowRaven Posts: 3,787

    But can't almost anything these days have a dforce modifier added so it can drape?

  • Most things often do not mean "hair" ...

    There is a toon ponytail hair in this product: https://www.daz3d.com/toon-generations-4-hair-for-genesis-8-females

     

  • WillowRavenWillowRaven Posts: 3,787

    For this particular project, I don't want toon hair. I'll just have to pose this hair as best I can sans dforce, I guess. But that set will work for another project I'm on.

  • All right. My system basically cannot run a simulation on any hair, I'm lucky if I can render it at all. So I like the hairs that come with morphs :-)

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