Have questions about some hair and I have something to ask on it + picture

Hey everyone!
I really like this hair but when I put it on my character you can  see have some bugs that looks like scar in black on the forehead.

Have some way to fix this stuff or its just not fit to my model? both of them Genesis 8

Thanks :")

Hairbug.PNG
1072 x 850 - 2M

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    This happens mostly when the figure is away from the origin. It can generally be fixed by going to Render Settings and changing the Instance Optimisation setting. Any change will work, but if you actually have instances you want to end with it set to Memory.

  • Richard Haseltine said:

    This happens mostly when the figure is away from the origin. It can generally be fixed by going to Render Settings and changing the Instance Optimisation setting. Any change will work, but if you actually have instances you want to end with it set to Memory.

    Ok thank you , when you mean I can fix it how can I do it with the easily good way??  :)

  • barbultbarbult Posts: 24,240

    Richard told you how to fix it in his reply. Did you follow his instructions to change Instancing Optimization in the Render Settings pane?

  • SpaciousSpacious Posts: 481

    Often this solution does not fix it at all.  In that case, you want to select the hair cap only and use any adjustment morphs it likely has to make it not intersect with the figures head.  Usually making it just a little bit bigger will fix this.  If there aren't any adjustment morphs for the hair cap, then you can add a Push Modifier from the Edit-Object-geometry menu.  That will start with a huge adjustment of 1.  You probably only need .1 or .2 really.  Also many hair caps do not use a smoothing modifier, and sometimes adding one of those, from that same menu, will fix it.  Occasionally a combo of these may be needed.

  • foxyfoxfurriesfoxyfoxfurries Posts: 325
    edited March 2022

    barbult said:

    Richard told you how to fix it in his reply. Did you follow his instructions to change Instancing Optimization in the Render Settings pane?

     

    Hey , I try it out and when I change it to Speed its work she still have some black in her forehead but better then what it was , when i change it to speed its do something to my rendering? like the quality , time and stuff like this? thanks ^^

     

    Spacious said:

    Often this solution does not fix it at all.  In that case, you want to select the hair cap only and use any adjustment morphs it likely has to make it not intersect with the figures head.  Usually making it just a little bit bigger will fix this.  If there aren't any adjustment morphs for the hair cap, then you can add a Push Modifier from the Edit-Object-geometry menu.  That will start with a huge adjustment of 1.  You probably only need .1 or .2 really.  Also many hair caps do not use a smoothing modifier, and sometimes adding one of those, from that same menu, will fix it.  Occasionally a combo of these may be needed.

     Thanks for all the info you give here! I will check it out :")
    I tryed it as well and its not working : /

    Speed.PNG
    1388 x 728 - 821K
    Still But Less.PNG
    815 x 580 - 1M
    Post edited by foxyfoxfurries on
  • SpaciousSpacious Posts: 481

    I'm not sure what you mean by it's not working.  I have never encountered a hair cap that one of these steps or a combination of them did not fix.  Also I have never heard of any other ways to fix it besides these and what Richard had already mentioned.

  • Paper TigerPaper Tiger Posts: 108

    foxyfoxfurries said:

    Hey everyone!
    I really like this hair but when I put it on my character you can  see have some bugs that looks like scar in black on the forehead.

    Have some way to fix this stuff or its just not fit to my model? both of them Genesis 8

    Thanks :")

    One of the things I've started doing for the hair cap / black sclera issues caused by a character getting away from the origin (0,0,0) ... As soon as I've got the scene set the way i like it, i just select everything in the scene, and add it all to a group, called the "Scene Movement Group" ... this way my characters are always at or very near the origin, and i just move the scene to fit where i want them.

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