What do you include in your Starting Scene

You can start daz studio with a default scene of your own design. What do you put in the scene? Here what I have, but I feel like I am missing something.

  • My favorite HDR
  • A basic lighting rig
  • Tweaked render setings that I always use
  • Some combo of Canary's cameras

What do you do? Also do you include a default "On New" file ( Preferences/Scene) ?

daz preferences.png
402 x 579 - 19K

Comments

  • GordigGordig Posts: 10,053

    Nothing, because I don't have a consistent rendering style and rarely know what I'm going to render until I start adding items into the scene.

  • PerttiAPerttiA Posts: 10,024

    Nothing here either.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    I tried saving a starting scene with an environment node, a tone mapper node and a Filament node with suitable settings

    with a distant light not visible in render (iray)  for Filament only

    but it took forever to load and gave errors after every D|S update

     because it never could find my chosen HDR each new version

  • PaintboxPaintbox Posts: 1,633

    I use a balanced HDRI with greyish background as a good lighting starting point. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    Paintbox said:

    I use a balanced HDRI with greyish background as a good lighting starting point. 

    I use one with a gradient from a grey floor to a white sky and I put it in the same folder as the ruins default one

    bugger still never finds it after updates 

  • M-CM-C Posts: 104

    WendyLuvsCatz said:

    I tried saving a starting scene with an environment node, a tone mapper node and a Filament node with suitable settings

    That´s exactly what I do as well and it works without any problems for me even after updating DS.
    Only difference seems to be the HDRI. I´m using the standard ruins in my base scene.

  • juvesatrianijuvesatriani Posts: 556
    edited March 2022

    I have several starter scenes and render setting which I save as Subset for different scenarios . Assign them as Custom Action so I can easilly recall them .

    For my Toon Render : Light Group ( 5 or 7 Spot/Direct Light plus 1 AoA Light)  and Base Figures with optimized MAP plus toon shader 

    For IRAY : Three mesh light + DEV LOAD base figure ( without map )

    For Exporting in Blender : Three mesh light + 1 Point light  + custom HDRI ( Netral gray ) + Base character with texture Map which  I think look great in eevee or cycles

    Post edited by juvesatriani on
  • marblemarble Posts: 7,500

    HDRi (by Paper Tiger)

    Default Camera

    Dimension:  1200 x 1200  - although that's only for setting up a character: shape, morphs, clothes, etc. ... my rendered scenes are all 1600 x 1280 (5:4)

    Camera headlamp set to Never

    Pixel Filter : Gaussian

    Pixel Filter radius : 1.00

    Denoiser: OFF

    Everything else is added after I get going.

    I made the mistake of buying lighting (HDR) sets, etc., which mess up my preferred settings so they have been uninstalled.

     

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    do what I did, search *.HDR and select them all, cut and paste them to a single folder

    I never use the settings just the HDR files on my environment dome

  • GranvilleGranville Posts: 696

    do what I did, search *.HDR and select them all, cut and paste them to a single folder

    I never use the settings just the HDR files on my environment dome

    That is a great idea to save time.

  • marblemarble Posts: 7,500

    WendyLuvsCatz said:

    do what I did, search *.HDR and select them all, cut and paste them to a single folder

    I never use the settings just the HDR files on my environment dome

    Obvious when you think of it ... pity I didn't. Thanks.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    one thing to watch out for though is HDR used as textures, DimensionTheory does for strange substances so I had to put those back, Also some are round for Bryce or other usages.

    I cut and pasted rather than copy simply because they are massive so duplicates would have filled my drive.

    if you load something that asks for one you just browse to that folder.

  • Paper TigerPaper Tiger Posts: 108

    I'm a big fan of red sky HDRIs, usually around sunset or the golden hour. That said, yeah, every scene varies pretty wildly from the last sometimes, so there's no real consistent setup on my end

  • ShelLuserShelLuser Posts: 749

    Absolutely nothing.

    Instead I have a nice templates category in my smart contents which contains.... temlates for me to use, duh ;)

    Best of both worlds IMO.

  • leemoon_c43b45a114leemoon_c43b45a114 Posts: 866
    edited March 2022

    I use the default empty scene, but pick from some of my custom starter scenes immediately after starting DS.  Those scenes use abstract/non-real world HDRIs (to give some pastel backdrops), a null object with 2 or 3 ghost lights parented to it, the BOSS Lights cameras, a render camera, an inspection camera (for adjusting figures, clothing, props, etc.) and (sometimes) a ground plane with a circular opacity map applied.  I do full body and face portraits for the most part.  My preset empty scenes work well for setting up characters/clothing/etc. and most of my final renders.

    These work well for my needs. :)

    Lee

     

    Post edited by leemoon_c43b45a114 on
  • 31415926543141592654 Posts: 975

    My work is quite varied ... so I use a lot of different effects. I open Daz with it's standard layout. I have made a folder inside of the presets with my most used items including custom mesh lighting, etc. The presets folder works well for my style.

  • charlescharles Posts: 846

    I start with a long toke.

  • marblemarble Posts: 7,500

    charles said:

    I start with a long toke.

    (Then put on some Cheech & Chong and forget all about DAZ Studio?)

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