Material preset to add a layer to all skin materials?
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Is it possible to make a material preset that can apply the same layer - or even unique layers - to existing skin materials without changing any of the other settings? I can lighten a character's skin or adjust its tone by adding an additive layer of the right color and percentage, but I have to do it to each of the materials; apparently, I can't even copy the layer settings in one material and paste them to the layer settings in another material. This was easy in Poser - just delete the nodes from the preset that aren't affected - but I don't know if that's possible in Studio. I'd like to be able to just make a preset I can double-click and all skin materials get the same, say, 10% white additive layer and suddenly the character has paler skin all over. I assume this IS possible, given that I have a few characters thathave settings for skin translucency that appear to be independent of any skin colors.
TIA!
Comments
Have you tried File>Save As>Layered Image preset?
As Richard said, if you save it as a layered image preset, then you can apply that to other characters and it will apply the same layers to them.
Thanks! I didn't realize that was an option - I haven't really explored all the various "Save as" items beyond "Save as subset" to save entire characters. I'll give that a try!
What exactly does the layered image preset do? How do you apply once it is saved?
Yes - this seems like something I would like to know more about. I had not even realised that it was a thing until I read this thread.
You would apply it the same as any other material preset. Have the target selected and hit the preset button.
OK, so now we get to the mechanics of it. I'm not seeing anything that refers to the layer I created, in the save dialog. I can see the data about the layer in the .DUF file, but not a clear idea of what I can delete so that all it does when I apply it to any given material is to add a new layer that is just a color that is added to the image map layer.
The code in the DUF is similar to a Poser file; is there a map or tutorial somewhere that someone has compiled, that describes what the parts are, what they do, and what can be deleted? This looks, to me, to be very specific to the main image map and material, where I want to just be able to double-click a preset like "10% pale" with a material chosen, and the layer gets added to ANY material chosen, regardless of whatever map is there, i.e. I can apply the same preset to "Face," "Body" or "Torso", "Arms", "Legs", or even to "Sleeves" if I am looking at a shirt, without needing to have more than one preset. And I'd like to create a combined one of all the skin materials, so I don't have to do them all individually. I'm part-way there, in my mind, when I know that the "Growing Up" eyebrow layers can be added to any face with the same UVs, no matter what texture map I've used, even though it appears they at least reference the base skin material from the set; I just want to make sure that, if I leave a texture map reference in the DUF, it's not actually going to load that map as the base color, too.
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I'm not sure if I'm explaining this correctly
EDIT: OK, a little progress and experimentation - I was able to change the figure's overall texture set, and then apply my saved layer preset, and it added the layer to the torso that was already there. So if I make a combined set, it appears it might work on whatever character skin, which would do what I want. Now it's mostly a mental exercise to figure out if a preset can be made to add a layer to any material - for instance, selecting "Legs" and applying my preset doesn't add it to the legs - it adds it to the torso, again, so now there are 2 layers, plus the base texture map.
Thanks, FenixPhoenix!
Ah right - of course it needs something to be done in LIE before it can be saved as a preset. I was misguided in thinking that a surface setting (or combination such as Translucency and SSS Reflectance Tint) could be saved as a layer. I didn't go so far as trying to imagine how that would work or what effect it would have, I just thought that it might be neat to have a layer with various seetings to apply on top of the default settings.
I tend not to use LIE because of the impact it has on load times so I haven't taken much notice of what it can do.