any way to get this to look better without texturing it myself

I am using a free 3d print mask, and I use it quite frequently now 'n days, but it always gives me trouble considering when I import it into DAZ it has no texture, and I don't think it ever had one.  I am not confident on making my own image map especially because idk how to accurately unwrap a thing that is not supposed to be textured in the first place.

I thought that using a metal shader on it would help but most of the time it's flat and doesn't look right depending on the lighting.

It is supposed to metallic but not overly so.

Is there anything I can do to make it look less plasticy? Is there a metal shader someone can recommend?

Comments

  • nemesis10nemesis10 Posts: 3,490

    The most obvious question when your metal loooks flat is what is it reflecting?  I would try with a nice high quality HDRI to give glints and reflection.  Also up the mesh subdiv so that it is less molten looking.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,531

    does it have any UV map at all?

    even a crappy one is better than none, a metalic shader would be improved vastly, just send it to Hexagon and apply a UV flat, box, spherical etc

  • mwokeemwokee Posts: 1,275
    Quick and easy to use a Photoshop overlay and/or brush to give it texture. The catch is you need to have Photoshop and know how to use it.
  • As long not for animation it easy working in 2d image editor just like @mwakee pointed out . The challenge with evertyhing in 3D mostly about combination between shader and lighting setup/ environment light . 

    Metal mostly reflect or mirroring everything in your scene . So using right HDRI maybe turn out great for metal part but for sure it will change entire mood or good skin tone you`ve already have in your render  .

    Sometimes decide which the important point from your image then make it work using any other tools is the efficient  and easier solution ;)

     

  • FirstBastionFirstBastion Posts: 7,836

    It looks like it has to be uv mapped. Hexagon can unwrap it.

  • UthgardUthgard Posts: 866

    Yeah, without it being UV mapped, the maps of the shaders won't show properly and you'll just get something like what you're getting. It isn't that hard to generate a UV map without any input if you don't care too much about whatever it is a proper UV mapper should care about, but you can also use procedural shaders if you don't feel up to it, as those don't rely on mapped properties.

    Disclaimer: all of the above is As FAr As I Know TM.

  • cgidesigncgidesign Posts: 442

    where did you get the mask from?

  • SpaciousSpacious Posts: 481

    An object should not need to be UV mapped if you're only trying to put a metal shader on it as there aren't any maps to place on the object.  As pointed out above, it can only reflect what is there to reflect.  Have you tried the metal shaders that come standard with DAZ?  They're pretty great.  Maybe try toggling the artificial smoothing modifiers at the bottom of the surfaces pane to see if that helps.

  • RawArtRawArt Posts: 5,954

    Try other metalic shaders till you find one you like

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