Dforce simulation not starting from memorized pose
doibhil
Posts: 30
I haven't had an issue until now, but suddenly when I simulate dforce from memorized pose, the rotation won't reset, instead it simulates starting with the figure in a laying down position, rather than upright. I'm using Daz 4.2 and the figure is G8F. Attached is a screenshot. I already made sure the memorized pose is correct. When I hit "zero figure pose", it will revert to the correct pose, upright and all. But when I simulate, the rotation won't reset. Any help is appreciated, thanks!!
Screencap.jpg
1920 x 1080 - 629K
Comments
The memorised pose is not necessarily the zero pose, presumably at some point the figure was in that position and memorised. Edit>Figure>Restore>Restore Figure Pose will shwo you what the memorised pose is, if you need somethign different aply that and then use Edit>Figure>Memorise>Memorise Figure Pose
Thanks for your reply. I tried clicking "restore pose" as well and it reverts back to the proper pose, with the character standing upright. I also tried saving my final desired pose as a pose preset, zeroing the character's pose, memorizing that pose, reapplying my pose preset and then simulating, but it still simulates from a lying-down position. So lost on what I'm doing wrong :(
Another update. I just started a new scene, loaded a G8F, memorized the starting pose (standing upright), changed the rotation, started a simulation, and it's STILL not reverting to the upright pose for the simulation. I can't imagine what is going wrong. I did just recently update DAZ, could this be a bug?
It affects only the memorised bones, not controls on the figure node.
doibhil It sounds like you've totally understood it.
This threw me, and i reproted it as a possible bug b(btu possibly not very clearly as it took a couple of rounds to sort out). It is odd that the actual restore command and the function in dForce don't match.
It's my experience that if a pose is created by rotating the full figure node that the behaviour OP is describing is exactly what happens, and if a pose is created by rotating the hip node, that simulate from remembered pose will start from the normal upright position. I'm not sure I've ever used Restore Figure Pose for anything though. I always use Zero FIgure Pose if I want to start over. Quite possibly I'm missing something here though.
This didn't answer jack they just told you to do exactly the method everyone uses... i'm rinning into the same problem. and i pose a figure i hit memorize pose .. but when i simulate it simulates from a some other pose.
It's confusing, very confusing, but reasonable:
The transforms applied to the figure, or, I suspect, any object in the scene are preserved when the figure/ojbect is "restored" prior to the animation. So if you put a figure 100m back in the scene and dForce it from the memorized pose the figure doesn't have to fly back 100m in 1s to get to the position. Same for rotation.
I have to admit I gave up; these days I just use the timeline to dForce. I put everyone and everything in a vaguely satisfactory position with the rigging at frame 0 then, for a single shot, I dForce to 30 (equivalent to 'from memorized pose' for 1s at the defaults, but that is turned off). The advantage of this method is that if an explosion occurs I can sort-of-find-out-where; normally it is that the figure has had a transcorporal experience, readily obvious from the intervening frames.
in the hierarchy the base transforms of the figure is ignored by Dforce otherwise it it would jump to 0,0,0 every time