UltraSceneryXT - Any good for close up renders?
![bmosalt](https://secure.gravatar.com/avatar/acbbc434777893602520dc17a07edfa3?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Facbbc434777893602520dc17a07edfa3_100.png)
in The Commons
UltraSceneryXT looks great. I have nearly all the UltraScenery products, but have really wanted to create larger environments. All of the product images are wide shots of the environments, with the only close ups using a combination of the two UltraScenery products.
My question is, is UltraSceneryXT useable for close up renders on its own, or only as a background for an UltraScenery environment? I'm guessing the ground shaders may not render that well up close.
Comments
It's meant for medium to far distance renders, so it compliments UltraScenery, rather than being interchangeable with it ;)
Laurie
The listing says that it has 3Delight material presets... is this actually true, or a mistake in the descriptin (or a fever dream...)? I would buy it in a hot second if it really does, but none of the other UltraScenery products do, so I am assuming it is, actually, an error. Which, no doubt, I will sob quiety over when confirmed :-P
No, there are no 3DL materials unfortunately
As I assumed, but thank you so much for dashing my dreams so quickly (no, really, I mean it!) Gentle sobbing, only. :-D
I saw the 3dl mats and instantly bought it...only to find on installation it was a mistake on the page. Sadly returned for refund![crying crying](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/cry_smile.png)
I have a pretty robust computer and it does take some time to get an Ultrascenery environment going. I'm sceptical that combining two scenes would be workable. So I'll rephrase, how bad would the ground surface materials look on a relatively close up render using just this product? Say, a full body shot of a character fishing at the shore of a lake. If anyone who has the product can advise, that would be great. Cheers.
Even if the texture looked okay (I am guessing it will not be okay), there will be no proper grass on the ground (ie geometry grass like Ultra scenery uses), nor things like small rocks or pebbles. These are the things that make an Utrascenery ground looks so realistic, and a close up of the XT will give you none of that, so is likely to look pretty bad.
Here is a desert type scene I did today. The ground textures are "OK" for something like this, but the product is not optimized for closeups. As Havos says, there won't be any 3D ground vegetation like grass. Of course you could scatter on the terrain with UltraScatter, I suppose (I haven't tried it, surprisingly enough). Basically, I was just playing around here with a freebie vehicle, Matte Fog, Ground Fog, and a volumetric I tried to make into a dust cloud.
For less cutting edge PC's, it's probably worth doing background and foreground as two separate renders rather than loading it all for a single render only for your machine to catch fire when trying to render it all at once.
That said, if you were planning on painting over youe render in post, it could work fine without specific foreground geometry - but for a render with no postwork, it would look very last century.
This is one I did (it uses one of the tussock presets) - I added a sprinkling of grass under the wolf's feet area from another product (sorry! but I did this before reading this thread and thinking it might be relevant to post here).
The tussocks also look rather low-res up close, so it would be better to mask out the immediate foreground to keep it clear and add other plants/grass there.
I haven't tried the tree presets up close yet, so I don't know how they look.
ETA: I have to use CPU rendering for everything (my GPU is so old has only 2GB memory and it's no longer supported by NVidia). This only rendered for 10 minutes by which time is was pretty clear of spotties except the wolf's fur, which I blurred slightly afterwards in PS Elements.
@MelanieL your wolf image came out really well. The way you added the grass was very effective here.
Thanks, barbult.
I was actually doing this scene to test whether I could use USC-XT while rendering through LAMH Catalyser - answer: yes, I could!
Good to know!