Does Carrara hair work in Daz and /or Poser?
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I'm looking at buying these.
http://www.daz3d.com/dynamic-edge-hair
http://www.daz3d.com/dynamic-venus-hair
http://www.daz3d.com/dynamic-rebel-hair-for-v4-and-m4
Thanks
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I'm looking at buying these.
http://www.daz3d.com/dynamic-edge-hair
http://www.daz3d.com/dynamic-venus-hair
http://www.daz3d.com/dynamic-rebel-hair-for-v4-and-m4
Thanks
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Nope, only carrara.
That sucks. The hair looks awesome. Thanks.
Yeah, I've been bitten by Carrara hair a couple of times. It looks fantastic, and zip into my cart it goes then comes the confusion when I try to install it. But thankfully, DAZ always gives me store credit for something else, but it doesn't soothe my disappointment.
Carrara-only items should have bigger warnings on them, like the whole page being red with green lettering, or only found in a separate part of the store or a way to request they not be displayed in a default catalog search. Who goes looking for the tiny textual software requirements specification when it's off the bottom of the page? It should be right there on the item picture. Bam! Carrara logo big & bold.
A similar warning for which DS products work in Carrara and which don't would also be nice. I'd even put up with it being in small print.
I feel your pain, this:
http://www.daz3d.com/enchanted-hair
is the closest I've found to a hairstyle I need for a character in a book.
Every time I see it go on sale i just want to cry in a corner. A million hairstyles in the 3D world i cannot find a decent long curly hair with parted bangs.
Actually there may be good news on this score as Philemo has mentioned he has found a way to create and export Carrara hair and possibly will be developing a plugin to facilitate turning the Carrara hair into a 'real' exportable object. Here's the thread that mentions it over on the Carrara forum:
http://www.daz3d.com/forums/discussion/55745/
Carrara hair is strand-based and very realistic for rendering, but there's a whole other side to it that makes it a superior hair solution, which is that it is dynamic and reactive naturally to scene forces. Meaning it moves, sways, blows in the wind all naturally with a very quick physics simulation (check my signature line for one early example I did while learning how to create and play with it).
Eh, here's an animation to show...
Of course I realize most hobbyists like me aren't as interested in animation, so you might think at first the fact the hair moves dynamically depending on the settings for the stiffness of the hair and reaction to the strength of the scene forces might have limited application to static rendering, but actually it's very useful, in the same manner as dynamic cloth simulation can be important to finding exactly the right 'natural' position for the static scene. Run a quick hair simulation, render out whatever frame is the right one for your pose, and the hair is naturally draped in exactly the right place, much easier (imo) then fiddling with hundreds of parameters to get it still not right.
Here's another quick proof of concept I did a while back, which includes softbody dynamic cloth in Carrara too:
By the way, I have no idea whether you'd be able to export Carrara hair out with physics animation intact, but if it can be turned into an .obj file, and with the Fenric plugin to export animated .obj files, I suspect it would be possible.
Even in a traditional render I would love to have a hair plug that can be used to simulate gravity effects.Rendering someone leaning forward or laying on their side is a mess to move the hair to follow the flow instead of just sticking straight.