I need this shirt in dforce

I need this shirt in dForce, It's the neckline giving me the trouble. I've been hunting for an existing shirt that has the right mat zones for me to just alter in photoshop or with fabric shaders, but I just can't find one that gives me both neck and arm hems that I could apply shaders to and the club emblem to the front. Any ideas?

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liverpool crest for shirt.png
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Comments

  • WillowRavenWillowRaven Posts: 3,787

    tried that one ... the sleeve hems don't have their own surface for me to apply a double-band and that neckline is too low and round

    I tried making my own template and they just didn't line up well ... I sucked at it, lol

  • nicsttnicstt Posts: 11,715

    Assign the geometry in the area you need to a new surface.

  • felisfelis Posts: 4,622

    Something like this?

    G8M_shirt.PNG
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    G8M_shirt_simulated.png
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  • WillowRavenWillowRaven Posts: 3,787
    edited March 2022

    felis said:

    Something like this?

    Yes! Can the two rows for each trim area be separated into two colors so one row can be teal and the other white, like on the jerseys? Tighter on the neck area would be better (see team photo), but this will be close enough to please the author, though. How hard would it be to add an optional stripe down the sides of the body, ideally, that would line up with the stripe on the shorts?

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    team.jpg
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    Post edited by WillowRaven on
  • WillowRavenWillowRaven Posts: 3,787

    nicstt said:

    Assign the geometry in the area you need to a new surface.

    I never learned how to do that. But even if I find a tutorial, which I'm sure there is one, finding the neckline is the real tricky part. It's sort of a high-neck V. Not often seen outside of athletic uniforms.

  • felisfelis Posts: 4,622
    edited March 2022

    This is what the UV layout looks like. Should be fairly manageble to colour to your liking in a painting program.

    The 4 straight blocks at the bottom are the hems for the arms and the neck.

    Edit: added example of how a quick texturing could look.

    G8M_shirt_UV.png
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    G8M_shirt_UV.png
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    G8M_shirt_01.PNG
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    Post edited by felis on
  • FSMCDesignsFSMCDesigns Posts: 12,775

    Nice work felis! You should post this in the freebies section, sure others would find a use for it.

  • WillowRavenWillowRaven Posts: 3,787
    edited March 2022

    FSMCDesigns said:

    Nice work felis! You should post this in the freebies section, sure others would find a use for it.

    Agreed ... I found many forums requesting a soccer/football uniform. All of them end up settling for lesser-quality rugby shirts or much older shirts that don't move well or simulate/drape.

     

    felis said:

    This is what the UV layout looks like. Should be fairly manageble to colour to your liking in a painting program.

    The 4 straight blocks at the bottom are the hems for the arms and the neck.

    Edit: added example of how a quick texturing could look.

    That will work :)

    Thank you so much. Do I have to do anything to make it fit most common G8 morphs, like for kids?

    Post edited by WillowRaven on
  • felisfelis Posts: 4,622
    edited March 2022

    I have uploaded it here https://www.daz3d.com/forums/discussion/557911/g8m-jersey

    I am just using the basic male transfer, so adjustments to that shall be handled by the auto generated morphs.

    I don't have an actual child, by this is what it looks like with a toon child.

    G8M_shirt_child.PNG
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    Post edited by felis on
  • WillowRavenWillowRaven Posts: 3,787

    This is so cute .... thank you very much :)

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