Do we have a Mac (M1) version of DAZ Studio yet?
Ron Knights
Posts: 1,785
in The Commons
I've been out of touch with the issue. I might be getting a new M1 iMac for my birthday. DAZ Studio would likely be the first software I'd want to try.
Comments
See if you can trade it in, LOL
Ron, as I understand it, it'll be running in Intel emulation for a while, yet. Part of the issue is the M1 silicon, but the other (I think, don't quote me) is the Metal implementation. There are some threads around the forums that indicate that even under emulation, things like simulation and rendering are all running rather quickly and smoothly.
Have you checked the Mac FAQ thread at all? Lots of answers and conversation over there. I'm looking forward to seeing an M1 version of Daz, myself.
Chronopunk thanks for your response. I looked for info but didn't find any.
For the most part, I don't believe DAZ would be the one that would need to optimize DS for apple silicone, but rather QT (the makers of the framework which DAZ is built on) and, assuming you render with Iray, nVidia (the makers of the Iray render engine plugin).
I don't believe QT 5 supports building for M1, but I believe 6.2 does. I believe DS5 is being built on QT5, but maybe it would be better if you asked @DAZ_Rawb, or somebody else at DAZ, directly about this.
Also, DAZ doesn't develop render engines - DS utilizes plugins to render. Anyone (including Apple) is free to develop a render plugin for DS that is optimized for apple silicone. Maybe you could go to the nearest Apple store and suggest it? lol
- Greg
As I understand it, based on what I've read on the forums, the situation is this:
All versions of DS4.x use a very old version of Qt which definitely doesn't use Metal. DS5 will switch to a more recent version.
Thanks. I assumed this was the case from the fact that the DAZ Studio "About" box shows a copyright date of 2015 (!) for Qt, but I wasn't certain if that reflected the current version in use, or was just a leftover from previous releases.
Daz runs on a M1 Mac but the render times will be handicapped due to not having an NVIDIA Iray card. One thing I have been doing is compositing on my Mac then emailing to a PC with a NVIDIA card for faster renders. One thing I have been thinking about is the Daz to Blender bridge - whether that could be a work around, where I create a character in Daz, send it over to Blender (which is optimised for M1) and then render there, but I have no experience with Blender, so if anyone has any experience whether that is a workaround, it would be much appreciated.
Thanks for the replies. I recall reading, months ago, that DAZ was working on a new Mac version that would work with the M1 Macs, I don't remember if it had yet reached the Beta stage at the time.
I know about the issues with rendering, due to the lack of nVidia cards, etc. Right now, it's vaguelly possible that I might get a new M1 iMac for a birthday present. I'll probably use it for "miscellaneous" stuff. I just miss having a Mac around.
I already have one PC that handles DAZ Studio and iRay quite well.
Since October 2021, I've had it on a brand new Model Name: MacBook Air M1 with Memory: 16 GB, 500 GB HD, with two external HDs. Daz Studio runs great. iRay is slow. 3DL renders quickly.
I have a MacBook Pro M1, 16 GB, 1TB with one external HD for Daz's content, and that is now almost full. I have had to remove UltraScenery XT until it can be updated for the latest MacOS Monterey update that was released a few days before USXT was released for sale in the store. I have two other computers with Win 10 that can do it. I can run the original UltraScenery on it.
I find some things work really fast, others not so much. Render times are actually not that bad. I would love to have Filament on it though.
As menteind above, it's not super great for iRay; I'm using an m1 iMac with 16 GB and I find it renders iRay about 3-4 times faster than my two Intel Macs, an i7 and an i9, and everything other than iRay much better than the Intels. DAZ has said that they are working on making DAZ native, but who knows when that my happen. I've dialed back my purchases and am spending less time until DAZ 5, for I'm also looking foward to Filament (I've used it on the Intels with VM Fusion and it mostly works, but every time something doesn't I can't know for sure why and don't want to rule out the possibility of running it under Fusion, thought that shouldn't matter).
I'm running it under Big Sur, Montery may yeild different results.
My best-case scenario for DAZ 5 would be Apple Silicon native, with Cycles Metal as a new rendering engine, which would allow for moving back and forth with Blender much better as well.
-- Walt Sterdan
Any updates on this? Guess I'll be getting a 16" MBP with M2 Max in the not far distance. That thing should be a beast and might be a beast even with rendering once a future version of studio might finally make use of it.
Congrats on the upcoming MBP sounds great!
No updates that i'm aware of, other than the official plan back in July, 2021 when they were still planning to publish a bare-bones release version of DAZ Studio 5 at the end of 2021:
So, they were in a position where they were planning to publish a mostly working DAZ Stuido 5 last January, and were planning to release/update any missing features throughout the year which would have been done... about now. With the pressure off a bit and time needed to update for Genesis 9 and to keep iRay working, I'm guessing (just a guess) that we might see DAZ Studio 5 in the next six months, in time for my birthday. (fingers crossed)
That said, even if we do get an Apple Silicon native version, it most likely help iRay renders all that much. For what it's worth, my M1 iMac renders iRay about three or four times faster than my Intel-based Macs, and yours should be a fair clip faster than that. Still glacial rendering times compared to a high-end nvidia card though.
-- Walt Sterdan
I'm using an M2 Max with 96gb of RAM. As far as renders go, it's probably 4x faster than my 2018 i9. For me, the biggest benefit has been the NVIDIA rendering in the Viewport. It's WAY better than the i9. I can basically leave it on NVIDIA to get a more accurate look at my scene. Also, while the fans will kick on every now and then, they're generally silent, unlike the i9, which sounded like a jet engine.
I will second the warning about Ultrascenery. Daz wouldn't open until I removed Ultrascenery from my plugin folder.
I have UltraScenery 1.3 Accelerated on my M1 Ultra, works fine. Just now created a scene and rendered to make sure.
My warning was for UltraSceneryXT only.
UltraScenery Realistic Landscape System and Accelerator for UltraScenery work fine, along with all the add-ons for it.
That said, I am hoping to replace my old 2012 iMac that is limping along with one of the new M2 chip iMacs that are supposed to be out in the Fall of 2023.
Mary
I am testing DAZ on a M1 Ultra. I feel like it runs IRAY pretty damn fast. Daz's UI is a bit fuzzy.