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Comments
No, as I understand it it clips the volume to fit inside the container
Unless you change the surface name to Volume and turn clipping off. Then you can see the whole VDB volume, even if part of it is outside the container.
It doesn't size the VDB, but rather limits the visible portion of the VDB to the container shape.
Sorry, yes - I was drfiting into equine/chariot inversion.
(18 May 2022) Version 1.1 update released.
Notes:
product folder structure reorganized
added feature: vertical blend
volume container boundaries are now calibrated correctly to match volume extents
nodes visibility settings now restored properly after the script run
performances improved of 15%
updated PDF guide manual
New tutorials on the way: how to make a nice fog volume, how to use it with figures and more...
The update works perfect. Well done, Sir.
Thanks for the update - it works very well.
I have converted:
https://www.daz3d.com/lorez-14-mu-worker
Does anybody know, how to made the resulted volume more pronounced (visible).
Are there any ready made materials to use with such volumes?
crank up the density multiplier, say at 100 and you'll see...
Thanks for the answer - I will test it soon.
My favorite part is to render the Volume to Mesh objects with different materials.
Below is the previous mesh rendered with Diamond material from DAZ Uber set.
Thanks again for the tip - that is what I want.
Below is a render of Volume with density multiplier set to 100.
That's a cool feature, isn't?
You are welcome, and if you play with the Scattering and Absorption colors you can achieve lot of nice effects.
Thanks a lot, Alessandro, for creating such a nice plugin.
It brings so much happiness to our lifes.
Another example render of
https://www.daz3d.com/black-bear-cub-by-am
Well the red one looks like a very yummy gummie
It looks like someone already nibbled on his ears.
Added tutorial for making fog volumes quickly and painlessly:
Full Playlist here: https://youtube.com/playlist?list=PLzUOVK5mlH3oJA1TbeNPkIlOG1M_8n4YY
Thanks for the comments everyone and for the tutorial, Alessandro.
I was just wondering if there was any update on this "Pro" version. I would love to be able to use this in some of my products.
It will enter QA next week, so it shouldn't be too long before it's released. Cheers
Awesome! And thanks for the quick reply!
Interesting. If you put the volume of the cube in the window and let the light through it, what will be the result.
I wonder how much different this is visually from a regular cube with surface settings to simulate volume
Quick heads up that the Interactive License is available and you can use it to create and resell products derived from Mesh to Volume. Cheers
Is it possible to animate characters while using mesh to volume? For example, could I turn a character into a cloud form and animate that character as a cloud form or would I need to run the script for each frame?
Hi, you'd need to run the script each frame.
I was able to fix the missing shader issue by reinstalling the update. But now when I convert to volume all I get is a solid cube block wich doesn't render out at all - just the original figure renders. However, the Mesh back 2 Volume seems to work just fine. As an endeering fan of AM, I have full confidence that he will find a fix for this issue.
Well, Alessandro has been great trying to help me with this issue, but it seems that Mesh2Volume can't work with parented props. So, keep that in mind. It seems to work--okay--if you want a simple situation volumed, but if you're trying to do anything intricate, it just doesn't seem to work. Like wanting a smoke effect off of a sword or something. It just doesn't work with that in mind.
How do you convert a figure, rather than a bunch of shapes?
As you cannot convert a figure without the right information as all you get is a flat box…
Thanks in advance for any info.
EDIT: Never mind, I figured it out by using the proper voxel, frequency and intensity settings, I now have to find a good tuning with some experimenting.
EDIT 2: Whatever you do, do NOT run this script on a scaled-up (over 100) version of your character, as it will drain your PC of ALL your system RAM, even if you scale down the character the script will still see your character as a scaled up version, so you'll have to delete the character, save, and reload DAZ STUDIO and the save/character fresh.