Deforce clothing go into Blender
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Hello, I'm trying to send a character with deforce sim onto the clothing to blender. Once in blender its messed up. I was trying to see if there is a way to make the geometry static in Daz to keep the sim and then send it to BLender. Cannot find a solution.
Comments
Export the dForce item to OBJ, at Base resolution and with no other items loaded, then clear the Simulation and reimport the OBJ as a new morph with Reverse Defortmations on - make sure you use the same preset in the OBJ export and Morph Loader
Or use diffeomorphic. The dbz will keep what's in the viewport including the cloth simulation.