Sorry I did not see the notification for your questions.
The short answer is yes, especially if originally the skin was PBRSkin (which is the case for almost all G9 figures).
Now the details :
1. the conversion uses a "super PBRSkin" new shader with additional possibilities. When you do the conversion, no tan is applied and no wet look is applied, you should have almost the exact original skin, but with all the additonal layers now available to generate wet look or tan features. If you want tan, you have to apply one of the tan partial or full preset. Said otherwise if you apply only wet look presets(*) (their is a specific folder / smart content category for that), or if you use wet look geometry shells (depending on what you prefer). In both cases the skin tone will not change (no tan added), the figure is the same skin color as before. (*) to apply base wet look you just have to use 2 scripts, first choose map 1 for instance and seconde set high wet amount, but you can build more precise wet looks with other maps, scripts and settings included.
2. In order to undo :
for the tan this is the most complicated; if you applied than, it is the longer, you have to browse the files of the tan folder (they are the first of their categories, categories easily identifiable by the thumbs) and use all the offs you find : "Tan Booster Off", "Darkness Level Off", "Saturation Level Off", "Hue Correction Strength Off". They are all located in the same place and easy to find as the first of each (Booster/Darkness/Satuation/Hue). You finally have to reset the translucency weight (generally to 0.85 but you can have a look at it before you begin to use tan presets). If you used bonus volume boosting, it you also have to double click "Tan Booset Volume OFF". Finally if you prefer, all this can be done even quicker via an interface gathering all those settings (off meaning you apply a 0 value). And for any question if you (or I) forgot something, I'm here to answer (and PM me if you see I'm not notified and I don't anwser!).
for the wet look, this is super easy. You have two layers of wet looks, and two scripts to set them off (Wet Base Strength OFF, Wet Drops Strength OFF).
Now if I summarise :
- When you convert, the shader remains the same (for 99+% of the G9 figures, since they use PBRSkin).
- If you don't want to apply tan/tan lines, you can only apply the wet look, thanks to an interface (dedicated tab), or thanks to partial presets (build your look on 1 or 2 layers), or via geometry shells.
- You can freely experiment with wet looks since you have to use only two scripts to make them disappear (1 if you use only 1 let layer).
Let me know if somewhere I was not clear, or if you need more information, and thank you the the MP, I did not see the forum notification!
Thanks so much for the quick response. And apologies for the second message (I wasn't sure if the first one sent). So my character is a genesis 8 male. And as soon as I hit the Genesis 8 male "Apply wet tanned skins" script, it completely changes his color
Original and after images are attached. (Apologies for the poor quality, they a re just screenshots of my DAZ window, rather than full renders, but you'll see what I mean).
This happens as soon as I apply the script (before chooing any other options or styles).
Ooops ! My bad! I made a mistake : I though I was in the Genesis 9 version support ! So my answer was good for "Wet and Tanned skins for Genesis 9" and on Genesis 9 figure.... But not for your case of figure... Sorry about that! So now let's have a look at your specific case of figure.
OK, so, if you are on a Genesis 8 figure, knowing that the product 'Wet and Tanned Skins for Genesis 8.1' is basically made for G 8.1 and then enhanced to be back compatible with G8 as a "bonus" (so that G8 figures can also be tanned and wet using this product), I probably have an explanation for the issue you have. So here is what happens :
--> Genesis 8 figures were, for a part of them, using Iray Uber as their shader instead of PBRSkin. The Wet ant Tanned Skin shader for Genesis 8.1 was made around PBRSkin (since it is the shader used by G8.1 figures). So the skins of Genesis 8 using Iray Uber must have, during the conversion to PBRSkin, as a first step a conversion to PBRSkin then as a second step only the conversion to the Wet and Tanned Shader. If this is the case, you probably had, during the conversion, a popup asking you if you wanted to "keep settings as they are" or to "Apply other settings", and in this case, you will never have right after the conversion the exact skin tone your figure had.
Said differently, with Wet and Tanned Skins for Genesis 8.1, if you use the required "Apply" script, you will be able to keep the same skin tone after conversion ONLY if the original skin of your figure (8 or 8.1) was PBRSkin - eventually with a given specific sss mode since this changed I think with early G8.1. The huge majority of G8.1, and a part only of G8 figures use PBRSkin with the right SSS mode. This difference of skin tone you have because of the Uber to PBRSkin conversion can go from small to big, depending on how the Iray Uber skin of the G8 figure was built.
So let me know if the original figure was Iray Uber (how to : use the surface selection tool and select the "Torso" surface, or select immediately the "Torso" surface in the Surfaces Editor tab. Look at what is written, in the Surfaces Editor Tab, with is written near the top, you should see "Shader: Iray Uber" or "Shader: PBRSkin"), and in this case, it comes from the original Uber to PBRSkin conversion with was set up to be compatible both with a good conversion and with the Wet and tanned skins shader.
If the figure was Iray Uber, you should be able (using the images you show in your exemple) to go closer to your original skin tone by : Select all Skin/lips/nails surfaces and lower the Translucency Weight, eventually changing translucency color and transmitted color (write 'trans' in the enter text to filte by at the top of the properties in the surfacs editor). You may not reach the exact same skin, but have something similar (the difference you see here comes from the conversion IRay Uber PBRSkin, not from the tan).
Let me know if it helped, let me know if you need more info, if the initial shader was Iray Uber or not, if lowering the translucency weight and adjusting translucency or transmitted color worked for you. I'm here to help (working Paris Time, but working every day)
Thanks once again. Yes, you're correct... my G8M had IRAY uber as their original shader. And as you suggested, after applying the script, I was able to step-back closer to my original skin tone by making the tweaks above. And once I got a close enough match, I was able to apply the wet look (because he now has the updated shader). Thanks so much for your time and the details provided. It really is a great product. I also learend quite a bit about geo-shells while trying to fix this myself , so that's a bonus. :) Thanks.
Comments
Sorry I did not see the notification for your questions.
The short answer is yes, especially if originally the skin was PBRSkin (which is the case for almost all G9 figures).
Now the details :
1. the conversion uses a "super PBRSkin" new shader with additional possibilities. When you do the conversion, no tan is applied and no wet look is applied, you should have almost the exact original skin, but with all the additonal layers now available to generate wet look or tan features. If you want tan, you have to apply one of the tan partial or full preset. Said otherwise if you apply only wet look presets(*) (their is a specific folder / smart content category for that), or if you use wet look geometry shells (depending on what you prefer). In both cases the skin tone will not change (no tan added), the figure is the same skin color as before. (*) to apply base wet look you just have to use 2 scripts, first choose map 1 for instance and seconde set high wet amount, but you can build more precise wet looks with other maps, scripts and settings included.
2. In order to undo :
for the tan this is the most complicated; if you applied than, it is the longer, you have to browse the files of the tan folder (they are the first of their categories, categories easily identifiable by the thumbs) and use all the offs you find : "Tan Booster Off", "Darkness Level Off", "Saturation Level Off", "Hue Correction Strength Off". They are all located in the same place and easy to find as the first of each (Booster/Darkness/Satuation/Hue). You finally have to reset the translucency weight (generally to 0.85 but you can have a look at it before you begin to use tan presets). If you used bonus volume boosting, it you also have to double click "Tan Booset Volume OFF". Finally if you prefer, all this can be done even quicker via an interface gathering all those settings (off meaning you apply a 0 value). And for any question if you (or I) forgot something, I'm here to answer (and PM me if you see I'm not notified and I don't anwser!).
for the wet look, this is super easy. You have two layers of wet looks, and two scripts to set them off (Wet Base Strength OFF, Wet Drops Strength OFF).
Now if I summarise :
- When you convert, the shader remains the same (for 99+% of the G9 figures, since they use PBRSkin).
- If you don't want to apply tan/tan lines, you can only apply the wet look, thanks to an interface (dedicated tab), or thanks to partial presets (build your look on 1 or 2 layers), or via geometry shells.
- You can freely experiment with wet looks since you have to use only two scripts to make them disappear (1 if you use only 1 let layer).
Let me know if somewhere I was not clear, or if you need more information, and thank you the the MP, I did not see the forum notification!
Thanks so much for the quick response. And apologies for the second message (I wasn't sure if the first one sent). So my character is a genesis 8 male. And as soon as I hit the Genesis 8 male "Apply wet tanned skins" script, it completely changes his color
Original and after images are attached. (Apologies for the poor quality, they a re just screenshots of my DAZ window, rather than full renders, but you'll see what I mean).
This happens as soon as I apply the script (before chooing any other options or styles).
Ooops ! My bad! I made a mistake : I though I was in the Genesis 9 version support ! So my answer was good for "Wet and Tanned skins for Genesis 9" and on Genesis 9 figure.... But not for your case of figure... Sorry about that! So now let's have a look at your specific case of figure.
OK, so, if you are on a Genesis 8 figure, knowing that the product 'Wet and Tanned Skins for Genesis 8.1' is basically made for G 8.1 and then enhanced to be back compatible with G8 as a "bonus" (so that G8 figures can also be tanned and wet using this product), I probably have an explanation for the issue you have. So here is what happens :
--> Genesis 8 figures were, for a part of them, using Iray Uber as their shader instead of PBRSkin. The Wet ant Tanned Skin shader for Genesis 8.1 was made around PBRSkin (since it is the shader used by G8.1 figures). So the skins of Genesis 8 using Iray Uber must have, during the conversion to PBRSkin, as a first step a conversion to PBRSkin then as a second step only the conversion to the Wet and Tanned Shader. If this is the case, you probably had, during the conversion, a popup asking you if you wanted to "keep settings as they are" or to "Apply other settings", and in this case, you will never have right after the conversion the exact skin tone your figure had.
Said differently, with Wet and Tanned Skins for Genesis 8.1, if you use the required "Apply" script, you will be able to keep the same skin tone after conversion ONLY if the original skin of your figure (8 or 8.1) was PBRSkin - eventually with a given specific sss mode since this changed I think with early G8.1. The huge majority of G8.1, and a part only of G8 figures use PBRSkin with the right SSS mode. This difference of skin tone you have because of the Uber to PBRSkin conversion can go from small to big, depending on how the Iray Uber skin of the G8 figure was built.
So let me know if the original figure was Iray Uber (how to : use the surface selection tool and select the "Torso" surface, or select immediately the "Torso" surface in the Surfaces Editor tab. Look at what is written, in the Surfaces Editor Tab, with is written near the top, you should see "Shader: Iray Uber" or "Shader: PBRSkin"), and in this case, it comes from the original Uber to PBRSkin conversion with was set up to be compatible both with a good conversion and with the Wet and tanned skins shader.
If the figure was Iray Uber, you should be able (using the images you show in your exemple) to go closer to your original skin tone by : Select all Skin/lips/nails surfaces and lower the Translucency Weight, eventually changing translucency color and transmitted color (write 'trans' in the enter text to filte by at the top of the properties in the surfacs editor). You may not reach the exact same skin, but have something similar (the difference you see here comes from the conversion IRay Uber PBRSkin, not from the tan).
Let me know if it helped, let me know if you need more info, if the initial shader was Iray Uber or not, if lowering the translucency weight and adjusting translucency or transmitted color worked for you. I'm here to help (working Paris Time, but working every day)
Thanks once again. Yes, you're correct... my G8M had IRAY uber as their original shader. And as you suggested, after applying the script, I was able to step-back closer to my original skin tone by making the tweaks above. And once I got a close enough match, I was able to apply the wet look (because he now has the updated shader). Thanks so much for your time and the details provided. It really is a great product. I also learend quite a bit about geo-shells while trying to fix this myself , so that's a bonus. :) Thanks.