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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Clothes should not go in the Hivewire folder (unless they are made by or for Hivewire). Morphs and UVs will nestle in the Data folder for the base figure, with the "vanity" folder and product folder helping to locate them when packing (but see below). Add ons such as hair and clothing will get their own top-level Data folder, with your name, and then the product folders in that. As Vaskania says the names are set by the names you enter in the options dialogue.
I do, strongly, recommend adding a new, empty, folder to your system (not in an existing content directory), adding it as a content directory (right-click on DAZ Studio Formats in the Content Library pane), placing the \Runtime\Textures folder in that, and saving your user files and assets to that folder (there's a drop down list at the top of the option dialogue when saving an asset that lets you pick the content directory to use - labelled base path, as I recall). You can do this for both stand-alone items such as clothing and for morph or UV sets - unlike the ExP system used by the fourth generation figure DS and the DSON Importer will gather files from multiple content directories. That way you just need to add your readme or whatever is required by the place you are sharing/selling the content and zip the folder up, no need to poke around trying to find the files and folders amongst your working content. Once the thing is done you can merge it into your regular content directory so that you don't end up with a stack of one-product folders.
I said "in the case of Dawn". Eclark does not do clothing for Daz figures. This is something I already knew about him, and something he stated on page 2.
I agree with creating an empty structure for each new product to save to.
They should not be placed in the ...data/Hivewire... folder as that is Hivewire's vendor folder and should only be used for products owned and sold by Hiverwire, EClark needs to to use his own vendor folder.
Morphs for a product is the exception.
Oh hell, you're right. My apologies, temporary brunette turns blonde moment.
I'll correct my post when I'm home and at my pc.
/edit
Post on last page has been edited to remove the reference to Hivewire in the /data folder.
I want to mention again that the data location and files are generated when the asset is created. There are several fields that get filled in at that time. Where the asset directory is located, the vendor name, the product name and the item name are all filled in there. If for some reason the vendor name is filled in with "happy moon face" then the file name under data is going to be "happy moon face" and you can't change it to something else and expect the files to work properly. The same is true for the product name. If you change the product name you will have to redo all the files or you can just leave it and only change the forward facing files.
Not totally on target and quoted from an earlier page...so I'm removing my message pass on this one.
You know, I'm about to bust a gut laughing. I just started using Studio about two or three weeks ago, but I've been a Poser user since version 2. That's before even DAZ started up. So it's understandable that I would be confused, but some of you guys have been using Studio for quite some time and frankly, some of you sound just as befuddled as I am.:-)
Still though I want to thank you all for chiming in to help me understand. I'll download the file from Mr. Greenlees and study it closer.
This is very important. What you type in those fields will determine where DS saves your product and it's placement in the DS structure.