texturing a very difficult outfit; how would I do it?

I'm trying to make a robe of sorts, not sure exactly how I will do it. I cannot make an outfit myself I plan to try to find one similar enough to retexture.

 

The thing is tho I'm a bit hopeless. I've never textured on daz before at all. It seems like most of this robe I am going to try to do has a lot of varying textures and about a hundred different tiny little stones.

The robe in question. It's more like a poncho tbh it has no sleeves.

what would I need to do to get the gems on there? is it at all possible? how would i control the shininess? I plan to use a merchant resource or shader for the general cloth if possible

also if anyone could point me in the direction of something i might use for the robe itself to transform i would appreciate it

Comments

  • felisfelis Posts: 4,622

    Just texturing or also creating?

    I would try to get the UV layout to match as good as possible with the different material zonez.

    I am not sure what gems you are talking of, but I think I would attch these with rigid follow nodes.

  • UpiriumUpirium Posts: 711

    felis said:

    Just texturing or also creating?

    I would try to get the UV layout to match as good as possible with the different material zonez.

    I am not sure what gems you are talking of, but I think I would attch these with rigid follow nodes.

    just texturing an outfit that's similar enough

    there are gems all over the outfit. it's bedazzled everywhere. i think that would be far too many things to attached to the robe. it also needs to be dforce so i'm not sure how that would work.

    i'm also not sure what a follow node is.

  • felisfelis Posts: 4,622
    edited March 2022

    You could texture the gems, with a kind of mask, so you can change glossiness and roughness for all these gems, and also do a normal map that gives the impression they are elevated.

    If you are texturing an existing outfit, you are dependent on how the UV layout is, or you can take it into a modeller and create an alternative UV layout.

    Post edited by felis on
  • UpiriumUpirium Posts: 711

    felis said:

    You could texture the gems, with a kind of mask, so you can change glossiness and roughness for all these gems, and also do a normal map that gives the impression they are elevated.

    again i am clueless at how to texture for daz so i'm not sure what you mean by a mask.

  • felisfelis Posts: 4,622

    A mask is usually a black-white (or grey) image you can use as refence (texture) in e.g. the glossiness channel.

    Texturing has to be done in either an app made for that like texture painter, or an image editor like photoshop or krita.

    I would suggest you try to look at how other clothing items are textured to get a feel for which elements it include.

  • FirstBastionFirstBastion Posts: 7,836

    The no fur option of this poncho should work.  You can then use the texture template to texture to your desired design.

    https://www.daz3d.com/dforce-real-fur-poncho-for-genesis-8

     

     

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