Projecting UVs in Shader Mixer?
meipe
Posts: 101
I was wondering if it was possible to project from one UV set to another (as we can do with the map Transfer tool) inside Shader Mixer.
As Shader Mixer allows to create layered shaders without all the hassle of LIE, it would be interesting to merge textures with different UV sets inside the shader itself.
Comments
I don't believe so, the sahders have access to the current UV values (via the Tiler or Texture Tiler brick) but I don't think there is a way to specify the UV set used.