dForce Medieval Peasant vs Beorn

MelissaGTMelissaGT Posts: 2,611
edited March 2022 in The Commons

Can anybody with this outfit tell me how many material zones the vest has? https://www.daz3d.com/dforce-medieval-peasant-for-genesis-8-males

I'm considering a purchase just to use the vest in a kitbash and I'd really like to know ahead of time if this outfit will take to tiled shaders. I'm aware that I can just define new material zones with the geometry editor, but if the UV map is wonky, they won't line up coherently for me to make seamed sections, such as front/back/borders, etc. I recently kitbashed an outfit together and used the vest from this one (https://www.daz3d.com/beorn-for-genesis-3-males) and the UV map is...well let's just say it doesn't take to tiled shaders all the well at all in the shoulder area and unfortunately the piece I'm working on is close-up so it needs to be gud gud in the shoulder area. Both outfits are by the same PA so I have to wonder if the UV maps are laid out in a similar fashion. 

I have ZBrush - would it be difficult for me to change the UV map? I've never done that before. Ideally what I want is to have a seam across the shoulder between where you'd sew a front piece to the back piece...but the UV map as it is now the only place I could define a straight line is kind on the front below the shoulder (the tiled shaders do a kind of tilt-flip-thing along the line I defined). Here's what I've done to the Beorn vest as an example...see the yellow line...that's where I'd like to be able to place the seam but with the way the polygons are laid out I couldn't. The only place I could do a straight line across was where I added the fur across the upper chest. 

Post edited by MelissaGT on

Comments

  • GordigGordig Posts: 10,174
    edited March 2022

    Pants: PantsFabric and Waistband

    Tunic: NeckCollar, SleeveCuffs, TunicFabric, TunicLaces and TunicSleeves

    Boots: BootBackstripe, BootLeather and BootSoles

    Headpiece: HeadpieceLeather

    Vest: VestFabric

    Bag: BagLeather, BagStrapInner, BagStrapOuter, BeltLaces, FrontLaces, FrontLacesBase

    Belt: BeltLeather

    Whoops, just noticed you were only asking about the vest.

    Post edited by Gordig on
  • MelissaGTMelissaGT Posts: 2,611
    edited March 2022

    Gordig said:

    Pants: PantsFabric and Waistband

    Tunic: NeckCollar, SleeveCuffs, TunicFabric, TunicLaces and TunicSleeves

    Boots: BootBackstripe, BootLeather and BootSoles

    Headpiece: HeadpieceLeather

    Vest: VestFabric

    Bag: BagLeather, BagStrapInner, BagStrapOuter, BeltLaces, FrontLaces, FrontLacesBase

    Belt: BeltLeather

    Whoops, just noticed you were only asking about the vest.

    Yeah looks like it's just a single material zone. I bet it's almost identical to the way the Beorn vest is laid out.

    I think I just need to keep playing with the geometery editor on the Beorn vest. 

    Thanks!

    Post edited by MelissaGT on
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