Indoor Lighting Issue
bobety316_c50224ad1f
Posts: 75
Hi, Whenever I render in any kind of sealed room (walls and ceiling) my renders are always quite a lot darkended no matter how i rotate the camera.
I use a lighting product which works very well in open space but even when I use a prop's own included lighting it is so dark and I don't really know what to do about it.
Anyone know ho to help?
Thanks
Comments
Assuming you're trying to render in Iray, the first thing I would do is go to the Tonemapping Settings pane and increase the "cm^2 Factor"
That's great, thank you!
Start a new scene, set up some 3 point lighting around the 0, 0 center point, and save the scene.
When you start a new scene with characters, merge the 3 point lighting scene into the new scene.
Create a null object and put all 3 lights into the null. Name it 3 Point Lighting.
Put your main character at 0, 0.
Put the 3 Point Lighting null and your main character into a new null object.
Using the 3 Point Lighting null, you can now rotate it around your main character and use Y translate to move it up and down, and it'll always stay attached to your character no matter where you move it.
Good tutorial on setting up 3 point lighting a little bit down the page:
https://renderguide.com/daz3d-iray-lighting-tutorial/