Dforce clothing hanging above the surfaces
![kalina.pepa_29135cfc8e](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/112/n60WU7DI8PG4V.jpg)
in The Commons
Hi, i noticed, clothing tends to hang, like quarter inch above the surface it collided against, in example, flat sleeves as shown in the image, i cant figure out how to fix that, collision offset doesnt help, or perhaps, im doing it wrong, anyone have any ideas? It happens with pretty muc hany settings or clothes, sometimesi ts less ,sometimes more...
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/f4/7bab21e61e450f3c6c2dda4fa1f772.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/f4/7bab21e61e450f3c6c2dda4fa1f772.png)
bf6f64556a26af1c69e591dda11d3b72.png
750 x 289 - 210K
Comments
It is hard to see the problem you are describing with that image.
How does it look prior to simulation?
you can see the gap between the dark surface and the part of sleeve, the sleeve suppose to be flat on the surface, not above it.. prior to simulation the sleeve is way above, not coliding with anything
If it is way above at start, how are you then simulating? Single frame or timeline?
Does it have enough time to come down?
Yes, im using start of timeline to simulate, 35 frames, and NOT using Start bones from Memorized pose... it have more than enough time...
And what is it you are trying to simulate?
Empty sleeve... llaying on a seat ( black surface)
But empty sleeve from what clothing item?
Have you yourself added dForce to it or is it dForce item you have got?
Empty sleeve from shirt, and yes, it is Dforce item...
Then there might be a weightmap on it.
Try to remove the dForce modifier and then add it back and run the simulation.