Stuck, Need Topology References
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in The Commons
A long time ago, I hade made a base "uni-suit" clothing mesh for V4. I've long since lost that. I'm working to make pants for G3F/G8F, and just can't quite get the base topology to look right, especially with the inner thigh crease, and following the flow around the buttocks/hamstring area. It is either too little mesh, or too much that it looks bunched. I recall there being some free base starter meshes out there, but can't seem to find them for use as a reference. I'd really like to make my own base pants/shirt/skirt/dress meshes, but lately seem to have a modeler's block when it comes to topology. Any help would be greatly appreciated.
Thanks,
-Starkdog
Comments
I have not heard of such base starter meshes.
But if it is to get an idea of mesh flow, why don't you look of some of the assets you have in your library to see how they have done it.
Do you mean these starter meshes by Joe Quick
this set is for the generation 4 & Genesis1 models
https://www.sharecg.com/v/67360/favorite/5/3D-Model/Quicks-Quick-Resource-Meshes
these two are for Genesis 2 models
https://sharecg.com/v/73652/gallery/5/3D-Model/G2F-Base-Meshes
https://sharecg.com/v/73630/gallery/5/3D-Model/G2M-Starter-Meshes
Hello Faeryl Womyn,
Thanks for pointing out Joe Quick's awesome resource meshes! I'll examine the poly flow for the hip area for sure.
At one time, I knew there was a Hexagon-based low-poly mesh posted here some time ago, but forgot who had made it.
Thanks, -Starkdog