Twist bones get deleted
linoge8888
Posts: 71
Hello,
Here is my current workflow :
- Recording a mocap animation in rokoko studio
- Importing a Genesis 8 character in Maya
- Importing the mocap animation in Maya and baking it with the Gen 8.
- Importing the baked fbx file in DAZ.
- Saving it as an animated pose preset
- Merging it with a Gen 8 character.
As a result, the preset (on the left) has still the expected animation, but the twist bones in the arms and forearms are somehow lost when merged in a character (on the right - his arm is not raised anymore). How to fix this ?
Post edited by linoge8888 on
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If you decide you want to have a thread in a different forum edit the first post to move it rather than starting a duplicate thread.
I didn't know it was possible! Fine!