DAZ 4.20 (And Older Versions) - Camera accidentally orbits after exiting IRAY Window Render

Hi guys,

This just happened and I've seen it before. I'll have a scene setup and when I do a window render test the camera will for some reason orbit to a different view after exiting the window. Even though I did not specifically try to do this. Undo does not record this orbit change and the only option is to go and look for that camera in an older version of the file and import it back in. I have gotten into the habit of duplicating a camera that I like in the scene. However even then I am still caught offguard sometimes.

What's the deal with this and how can this be prevented? Also it would be nice to be able to select which objects you'd like to merge from a file. 3dsmax has this feature when you merge or import files. With DAZ you either have to merge all the objects or open up the target file and delete contents that you don't want to merge. Then re-open your file and merge. Some of my scenes are pretty big and it can take 10-20 minutes just to open a scene and I have quite a powerful computer with 128 GB RAM, NVME drives and RTX 3090.

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