Camera "Point at" - problem
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Hey,
I want to create a small animation and have a problem with the camera. An example: Start with an empty scene and add a sphere and a camera. Then point the camera to the sphere. If you move the sphere, the camera does some wierd rotations.
Does anyone know how to stop that rotations? Locking the rotations seems to be overrun by "point at". I watched a tutorial, where the camera does not do this rotations, so I dont know what to do.
Thanks for any help.
Comments
In the pas, I had a lot of trouble with this actually.
i've just loaded up a simple scene, ball and camera dealie...
For some reason, things are working pretty well now. Are you using the latest version of DAZ? (4.7)
Alternatively, you can try locking an axis to stop unwanted pitch, turn or yaw?
How about parenting the camera to another object that is following the ball? does that yield better results?