Hi i was wondering if someone can help me with logos on clothing!
lasagnaman
Posts: 1,001
Ok what i want to do is i wamt a put a clipart on shirts from daz studio
but when i do the clipart doesnt looks right after i bring it back from photoshop! what am i doing wrong
what i want is for the image or logo i put on the shirt to look 3d looking realistic ! i tried to look for tutorials and i couldnt find any so please can you help me thanks so much!
Comments
It sounds as if you need to work on mor than just the diffuse map - you may need a mask of the logo and use it to adjust the glossiness, or add bump or normal adjustments through it. Don't forget you can use decals - that won't remove the need for extra maps, but will make them easier to manage.
You also probably need to adjust the Iray Compression in the advanced tab of the render settings pane, so the logo will look clear. Try doubling both numbers and if that's not enough then double them again.
It sounds lie what you need is something to imitate or replicate the look of stitching and/or the patch with the logo on. if you are not going to make the patch an extra bit of 3D mesh to attach to the shirt then you'd need the graphic of the logo (obviously you'd need that!) but you'd also want one, or more, of the following: bump, normal, or displacement map. Bump and normal maps give the appearance of depth, and displacement actually does, at render time, modify the mesh to actually give depth. How well the displacement works depends a lot of the mesh density it works with. 3Delight is very good at doing this as it had an in-built micro-displacement mechanism. Sadly not quite as good with Iray wheer you need a denser mesh (which you can get by modifying the render time SubD setting for the affected surface(s))
Show us the texture and the shirt UV
Here you go heres the texture and image i want to put on the shirt !
This video shows you exactly how to do it using the Layered Image Editor. Skip ahead to around the 15:40 mark for the clothing tutorial. The example the narrator shows you is exactly what you want to do, using almost identical clothing, and also how to save your new layer as a preset to apply to any clothing you want.
(Edit - the thumbnail for this video... my eyes!)
You can find the shirt texture, duplicate it, and edit in photoshop (adding the clipart).
The UV looks Ok so you should not have problems
You should be using wrap projection stamping instead of photoshop. Something like Substance painter can do this. If you just slap a flat 2d image onto a texture that has uv's meant me to be wrapped in 3d space then it MIGHT look ok, but also might look stretched and distorted.
Also if your trying to add a logo across seams. Such as say you want to put the logo on the back of a shirt, but the shirt's seam is split down the spine like the character texture is, then you have a huge problem trying to align that properly in photoshop. Subustance painter projection no problem.
hi how do I bring it into substance painter