Using 3dsmax content in Daz3d

Hi, I'm thinking of buying some (ridiculously expensive) 3dsmax content to use in Daz rendering. Before I shell out the money, I'd like to be sure this can be done effectively? This is one of the products: https://www.renderhub.com/users/t/o/m/tomoplace/qing-dynasty-official/ It looks like older daz, like, Genesis 2, and I'm wondering if I'd be able to port it onto Genesis 8 and 8.1 figures? Thank you.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited April 2022

    well it is in obj format as well and you may be able to fit it with the transfer utility and or Dforce

    I think you would be better off looking on Artstation myself if wanting to do that sort of thing, 

    lots of people with Marvelous Designer sell stuff very cheap for personal use and if it works out for you one can buy a commercial license afterwards to sell render

    DAZ mods will probably remove your link though as it's a commercial site

    Post edited by WendyLuvsCatz on
  • GordigGordig Posts: 10,053

    It's in FBX and OBJ formats, so it's not locked in to 3DS Max. It looks really low-poly to me, both in the modeling and the textures, so I'd certainly be hesitant to spend that much money of a model of that quality. Are you wanting to port the character, or just apply the clothing to a Genesis model?

  • Gordig said:

    It's in FBX and OBJ formats, so it's not locked in to 3DS Max. It looks really low-poly to me, both in the modeling and the textures, so I'd certainly be hesitant to spend that much money of a model of that quality. Are you wanting to port the character, or just apply the clothing to a Genesis model?

    Yes, if I knew the lingo better I would have called it "low poly," thank you!

    The clothing has a ton of accurate historical details which are hard to find. I'd need maybe six different figures from that line (at about $70 a pop) so I'm not eager to do this, but I can't expect to find such authenticity elsewhere. The designs and stuff can be upgraded with AI-upscaling but would the clothes fold wrong, etc.?

  • GordigGordig Posts: 10,053

    Honestly, I think you'd have bigger problems than the clothes not folding correctly. First off, there's a pretty good chance that that is a single piece of geometry, meaning that it won't have the clothing, hat, accessories and whatnot as separate objects. That means that you'd need to separate it into different parts of geometry in whatever modeler you're comfortable using, and for all I know the undershirt is only modeled as far as necessary. Once all that's done, if you're planning to fit these parts to a Genesis figure, you'd need to use the Transfer Utility, which should always be treated as a first step, and will almost certainly require manually painting weights on the different items to get them moving correctly.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited April 2022

    is very pricey and honestly I think you could kitbash that outfit out of DAZ, Renderosity and even ShareCG freebies getting a much easier to use outfit

    it won't Dforce well looking at the topology and if you use the whole character it would look utter awful in iray like the Skyrim characters I export with Nifskope

    https://sharecg.com/v/19039/browse/5/3D-Model/4-Oriental-Hats

    any tunic over any robe

    add an image using an iray decal

    Post edited by WendyLuvsCatz on
  • I think you'll find it is the figure as well as the clothing as it says it is rigged (though not for DS). So not an outfit but a dressed figure.

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