Why are the wheels on this render not perfectly round?

I rendered this tricycle image and the wheels are not perfectly round. It seems that they need to have a smoothing function applied to them. Is there a way to do this?

Bike_01.jpg
5000 x 2500 - 1M

Comments

  • felisfelis Posts: 4,621

    You can convert it to subD (edut > Geometry > Convert to subD) if it isn't, and it it is increase the subD value.

  • Did you check the displacement/bump/normal channels? Could be something there to be dialed down. Might be intended as a tread pattern.

    However yes there is an Edit option to add a level of subdivision. If the bike is one object though it will be applied to the entire bike.

  • GordigGordig Posts: 10,173

    And if the problem is displacement, that is also dependent on subdivision.

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