Fluidos or fluidos ii lite including chocolate or shader/material
RemiliaSutton
Posts: 173
Does Fluidos or fluidos ii lite include chocolate or shader/material? if so which has what? quick responses would be great as i'd like to get it while they're on sale
Comments
No.
Then why does it mention chocolate in the fluidos description? For the older version?
And fluidos ii clearly shows honey in the picture
Those are examples of things that you can do with Fluidos.
How do I make honey or chocolate in fluidos?8
I don't own Fluidos, but I can't imagine it's that different from other fluid simulation engines, meaning that you'd want to increase viscosity and friction quite a bit for honey, maybe just a little bit for chocolate.
Sorry I meant the honey and chocolate shaders. How do I do that? Sorry for the lack of clarification
Honey isn't chocolate and honey's included.
41 Food Shaders contains a few chocolate shaders and honeycomb. Whether or not any of them will work for your needs, they're a great product to have, as is Mec4D PBS Shaders vol. 2, which does contain chocolate and honey shaders that will probably suit your needs.
The latter seems more what I need. I also have a basic honey shader by a community poster here. I'll look and see if I have that somewhere on my hard drive or cloud storage. How do I apply the shaders? Sorry for all the dumb questions. I just wanna do my research on this product before I buy it as it's expensive for me and I'm on a limited fixed budget and a non regular paycheck at my own online retail business so every dollar spent requires thought and research.
Select an item in the scene pane, select the surface(s) in the surface pane, then apply the shader. Try it for yourself using Daz's default shaders, or any other shader products you might have.
Ah so you apply the shader to the fluidos like any other shader applying basically?
A fluid simulation consists of two basic components: particles that determine what the simulation looks like and how it behaves, and a mesher that gives it geometry. You'd apply the shader to the mesh.
Noted