Help on ZBrush/DAZ Integration

1. I am able to pass content back and forth from ZBrush and DAZ.  I only created a simple piece of torso armor for test.  I found I needed to parent the armor to upper chest.  How can I have the armor follow the torso as it moves around.  Now, I pivots from the upper chest and is outside the model. 

2. How can I make modifications to the figure itself?  When I imported back into DAZ, it only allows for creation of new object and is not posable anymore.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,418

    1. You would need to use Edit>Figure>Transfer Utility, setting the armour piece as the target and the base figure as the source. For something like armour you will certainly need to do a lot of adjustments to the weightmaps and probably add morphs to adjust for poses too - it might be better to keep it as a prop, or set of props, and make sure you limit the poses to those that could be achieved wearing such armour.

    2. Make sure you are sending the mesh over at base resolution, rather than current, and that you are not adding or removing any geometry in ZBrush. Morphs may only move the existing, base resolution vertices around.

Sign In or Register to comment.