V4 armor to G2f - Autofit or not?

ScavengerScavenger Posts: 2,674
edited December 1969 in The Commons

I'm trying to use some armor from share cg (http://www.sharecg.com/v/60337/)
It's designed for v4.

I loaded it onto a g2f, and let it autofit. That worked fine in the base pose.

When I pose it, however, it acts too flexible, like cloth..not like armor.

IF I load the armor, then just parent it, it stays firm like armor...BUT the armor doesn't have the morphs to fit it to the body nicely, so I'd be forced to use just a basic body shape, rather than different ones.

Is there a way to keep the rigidity of the armor, while it still being able to change to fit the body shape?

bobbarefarmor.jpg
1576 x 429 - 359K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,813
    edited December 1969

    You will need to use the Geometry Editor and Node Weight Map brush tools to edit the weight maps. You might also use the Geometry Editor tool to split the model down into parts and then parent them to the figure, at least for the rigid parts.

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