ISO tutorial how to create moving drawers

ruekakaruekaka Posts: 346
edited December 1969 in Hexagon Discussion

Hello,

I want to create a desk with moving drawers.

I saw existing ones where you can move every drawer individually.

As I have no idea how to start I hoped to find some tutorials how do implement this, but without success so far.

I have only basic knowledge in modelling so I'm open for tips for Hexagon, Silo or Blender.

Any hint is welcome

With kind regards,
Ruediger Kabbasch

Comments

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Not sure whether you want a tut on actually modeling the chest of drawers, or whether you want to know how to make the drawers move?

    A quick Google search turned up a couple for Blender - here is one https://www.youtube.com/watch?v=C7cy0pvHGUI

    How you make the drawers move depends on what rendering application you will be using - Hexagon is purely a modelling app.

  • ruekakaruekaka Posts: 346
    edited December 1969

    Sorry, my question was not that clear (Nice tutorial anyway).

    What I was really after is how to make the drawers moveable.
    I saw similar items for DS or Poser where you have a dial/slider to move the drawer in an out.
    It's clear that I have to create the desk and the drawers, but I can't figure out how to create the sliders/dials.
    That's the part I'm looking for.
    Finally I will use this in a game made with Unity, but I'm happy if I can see how to get this working with DS or Poser.

  • LegalizeAdulthoodLegalizeAdulthood Posts: 115
    edited December 1969

    OK, remember I'm a n00b at this, so I may not have things exactly right :-).

    I think what you want to do is add a rig to your model. You'll want to learn the basics of rigging and the "figure setup" tools (even though this is a prop, not a figure, they use the same tools).

  • KhoryKhory Posts: 3,854
    edited May 2015

    Simplest thing is to make the draw movement a morph. You would save out geometry with each individual draw pulled out and then load that into studio as a morph for the main geometry. Edit/object/morph loader (pro or advanced).

    Not sure how it would be done for a different program like unity though.. Sorry

    Post edited by Khory on
  • RoygeeRoygee Posts: 2,247
    edited December 1969

    You basically have three options for Daz Studio/Poser.

    1. Export the body and each drawer out of Hex as an individual .obj file, import to Studio as such, so they will be separate items which can be moved by a translation slider - lock two of the axes to prevent sideways or up-down movement. This is the simplest.

    2. Make the drawers morph targets and they can be moved by a morph slider. Bit more complex, because you would have to make a separate target for each drawer

    3. Rig them with bones - this would be the most complex method.

    I, too, am afraid i know nothing of Unity and how each of the methods would translate to that app.

  • ruekakaruekaka Posts: 346
    edited December 1969

    Thanks for all your tips, I highly appreciate it.

    Now I have an idea where to start :-)

  • Wee Dangerous JohnWee Dangerous John Posts: 1,605
    edited May 2015

    I just made a quick video on using the DAZ Studio/Hexagon bridge, it is uploading now, not gone into great detail (no sound, sorry) but it will get you started.

    https://www.youtube.com/watch?v=DMpJ5gZaWdE&feature=youtu.be

    Glad I only did the 2 drawers as this took forever to upload.

    You will notice that I only selected the one face, the others were selected by holding down shift and the plus key.

    Post edited by Wee Dangerous John on
  • ruekakaruekaka Posts: 346
    edited December 1969

    Thanks for the video.
    Exact what I was looking for.

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