converted G3 to G2 male mophs not working

m300m300 Posts: 26
edited April 2022 in The Commons

Hi,
I have problem with converted G3 male morph by genX.
I converted the orc male morph from LY Fantasy Races HD Faces and Bodies.
I converted a lot of other morphs and they worked great so I really don't get why these morph aren't working at all, in G3M it seems that the morph isn't using any other morph and it works but in G2M there is no change!
can someone please help me with this?!
thanks in advance.

Post edited by Richard Haseltine on

Comments

  • glaseyeglaseye Posts: 1,312

    Just tried this myself; indeed, the morph sliders have no effect on the shape. When I use the 'full' LYFR Orc setting, the height of G2M changes (as it should) but again no change in shape...... so I'm afraid in this case it's just not possible to do...

  • PerttiAPerttiA Posts: 10,024

    Those are HD morphs (.dhdm), which are encrypted and therefore cannot be converted.

    http://docs.daz3d.com/doku.php/public/read_me/index/43703/file_list

  • m300m300 Posts: 26

    thank you for replying!
    is there any way to copy them to g2 or if there a way to convert them as normal morphs?
    also what's the difference between normal morphs an hd morphs?

  • Richard HaseltineRichard Haseltine Posts: 102,418

    Please do not multi-post, I've left this one as a courtesy to those who replied even though it is not the first.

    Please don't use whatever you used to compose the first post - it came in with light text on a dark ground.

    Please do not post images of textures, nude figures.

    -----------------------------

    An HD morph, which is accessibly only for Daz PAs making content for the store, moves the virtual vertices created by the SubD process. Standard morphs move only the vertices of the base cage mesh to which SubD is applied to smooth out the final shape.

  • m300m300 Posts: 26
    edited April 2022

    Richard Haseltine said:

    Please do not multi-post, I've left this one as a courtesy to those who replied even though it is not the first.

    Please don't use whatever you used to compose the first post - it came in with light text on a dark ground.

    Please do not post images of textures, nude figures.

    -----------------------------

    An HD morph, which is accessibly only for Daz PAs making content for the store, moves the virtual vertices created by the SubD process. Standard morphs move only the vertices of the base cage mesh to which SubD is applied to smooth out the final shape.

    sorry about that i never posted in here so i got a little confused won't happen again, and thanks for answering!

    after some reading I realise that these morphs cannot be converted but isnt there a way to maybe copy the shape of the body and face without the HD details i would have really like to use them in g2? 

    sorry about the 2 extra masseges it got duplicated for some reason

    Post edited by m300 on
  • Richard HaseltineRichard Haseltine Posts: 102,418

    You could apply the morph, set the resolution to base (Parameters pane>Mesh Resolutuion group), then export as OBJ and in the options dialogue pick the daz Studio preset and the option to export only the selected geometry. Then you could use Edit>Figure>Moprh Loader Pro (or Advanced), select the Daz Studio preset, and select the exported OBJ, and load it to get an SD version of the shape - which could be converted. However, this would lose all links to JCMs and so on - extra morphs that trigger when the main shape is applied and a particular bend or other shape is applied. You could figure out what was missing, manually set and export them, and load them as new morphs. You'd also have to redo and joint centre adjustments, and then use ERC Freeze to link those to the morph and the Property Hierarchy to reconnect the JCMs. With the original to act as an example that would be entirely possible, but a lot of work.

  • m300m300 Posts: 26
    edited April 2022

    Richard Haseltine said:

    You could apply the morph, set the resolution to base (Parameters pane>Mesh Resolutuion group), then export as OBJ and in the options dialogue pick the daz Studio preset and the option to export only the selected geometry. Then you could use Edit>Figure>Moprh Loader Pro (or Advanced), select the Daz Studio preset, and select the exported OBJ, and load it to get an SD version of the shape - which could be converted. However, this would lose all links to JCMs and so on - extra morphs that trigger when the main shape is applied and a particular bend or other shape is applied. You could figure out what was missing, manually set and export them, and load them as new morphs. You'd also have to redo and joint centre adjustments, and then use ERC Freeze to link those to the morph and the Property Hierarchy to reconnect the JCMs. With the original to act as an example that would be entirely possible, but a lot of work.

    it is sounds like a lot of work but if i get what i want then it will be worth it, thanks.

    IT WORKED! THE MORPH LOOKS GREAT THANK YOU SO MUCH FOR YOUR HELP!!!

    Post edited by m300 on
  • Richard HaseltineRichard Haseltine Posts: 102,418

    m300 said:

    Richard Haseltine said:

    You could apply the morph, set the resolution to base (Parameters pane>Mesh Resolutuion group), then export as OBJ and in the options dialogue pick the daz Studio preset and the option to export only the selected geometry. Then you could use Edit>Figure>Moprh Loader Pro (or Advanced), select the Daz Studio preset, and select the exported OBJ, and load it to get an SD version of the shape - which could be converted. However, this would lose all links to JCMs and so on - extra morphs that trigger when the main shape is applied and a particular bend or other shape is applied. You could figure out what was missing, manually set and export them, and load them as new morphs. You'd also have to redo and joint centre adjustments, and then use ERC Freeze to link those to the morph and the Property Hierarchy to reconnect the JCMs. With the original to act as an example that would be entirely possible, but a lot of work.

    it is sounds like a lot of work but if i get what i want then it will be worth it, thanks.

    IT WORKED! THE MORPH LOOKS GREAT THANK YOU SO MUCH FOR YOUR HELP!!!

    Great, I'm relieved I didn't send you on a wild goose chase

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