What's Next [coming soon] [Commercial]

13

Comments

  • SpottedKittySpottedKitty Posts: 7,232

    After spending the evening tweaking the iray materials and lights,  I've decide to add this iRay scene version as an update to the product. Hopefully it will be available quickly. 

    Looks good; better than my quick-and-dirty attempts at an Iray conversion. How are you lighting it? I've just been using the default Iray environment in my test renders.

    Am I right in thinking only the actual cliff face rock materials use displacement, all the others use bump? How high did you need to raise the Subdivision level? (This must be done manually for Iray renders.)

  • FirstBastionFirstBastion Posts: 7,762

    After spending the evening tweaking the iray materials and lights,  I've decide to add this iRay scene version as an update to the product. Hopefully it will be available quickly. 

    Looks good; better than my quick-and-dirty attempts at an Iray conversion. How are you lighting it? I've just been using the default Iray environment in my test renders.

    Am I right in thinking only the actual cliff face rock materials use displacement, all the others use bump? How high did you need to raise the Subdivision level? (This must be done manually for Iray renders.)

    I'm using the sun-sky option,  I find the sun intensity more controllable with that setting.   I didn't use displacement, unfortunately that's the achilles heel for iray,  You have to densify the mesh with subD to put it to use (and that's not necessarily an option in large environments).  I only have 8 gigs of ram.     I did push the basebump numbers high in the 7-9 range to compensate for the lacking displacement though.    I also lowered the horizon line on the sky to -1.88  I played with the longitude and lattitude numbers till it generated a nice shadow on the stairs.  

  • SzarkSzark Posts: 10,634

    depending on the bump map I can make an Nvidia standard normal map easliy enough which will work much better than a Bump and save on resources.

  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    Thanks Szark,  normals are definitely worth considering. 

     

    On to the next one.   Coming Soon.

    I don't know if she's buying what he's selling...

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  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    Some gas pumps

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  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    Looks like the update for "Halfway up the Mountain" has gone through testing! And available now.

    Post edited by FirstBastion on
  • nicsttnicstt Posts: 11,715

    Thanks Szark,  normals are definitely worth considering. 

     

    On to the next one.   Coming Soon.

    I don't know if she's buying what he's selling...

    She looks kind of cross... I think he's in deep err, you know what I mean.

  • FirstBastionFirstBastion Posts: 7,762
    nicstt said:

    She looks kind of cross... I think he's in deep err, you know what I mean.

    yup,  It's all in the body language. 

  • alexhcowleyalexhcowley Posts: 2,386
    nicstt said:

    She looks kind of cross... I think he's in deep err, you know what I mean.

    yup,  It's all in the body language. 

    Her body language is deafening!

    Cheers,

    Alex.

  • Great job First! Looking good!

  • JOdelJOdel Posts: 6,286
    edited October 2015

    Probably just down the road from the motel. 

    The rural crossroads is half a mile in the other direction.

    Post edited by JOdel on
  • wfbp1wwfbp1w Posts: 25

    Here's a little interesting tidbit, the Little Explorers magnifying glass actually magnifies during renders.

    I like to know which hair was used for this rendering

    Thank You

     

  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    Here's a little interesting tidbit, the Little Explorers magnifying glass actually magnifies during renders.

    I like to know which hair was used for this rendering

     

    It's goldtassel's most excellent Philly Hair for Genesis,  you can just see the headband.  If your in the PC club you can get it for $1.99 and the lighting used was the Secluded Shoreline promo lights. 

    http://www.daz3d.com/philly-hair-for-genesis

     

     

    Post edited by FirstBastion on
  • FirstBastionFirstBastion Posts: 7,762
    JOdel said:

    Probably just down the road from the motel. 

    The rural crossroads is half a mile in the other direction.

    ...and if you take a right at the next dirt road,  you might just find the two creeks,  though a bit of hiking may be involved  ;-)

    I like the idea of themes and visual consistencies tying the sets together,  I always think of these environments as locations for storytelling.  So the more they interconnect,  the broader the potential story world can be.  When I was kid, we drove Route 66 from Chicago to LA,  I'm sure that roadtrip is still influencing some creative choices to this day.

  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    Just a quick note,  I'm sponsoring a contest in the Art forum here at DAZ

    http://www.daz3d.com/forums/discussion/63727/contest-entry-thread-because-i-said-so

    The deadline is midnight tonight - Utah Time,  so there's still some time,  and the thread's still open if anyone is interested. Prizes and details on the contest page.

     

    Post edited by FirstBastion on
  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    Forgot to put the links up for the New Gas Station sets now available.   Just in time for All Hallow's Eve. 

    http://www.daz3d.com/last-chance-gas-station

    http://www.daz3d.com/last-chance-gas-night-time

    Plenty of material zones,  plenty of camaera angles.  wysiwyg promo lightsets, starry sky nightime skydome,  I even left the spotlights for the nighttime car's headlights in the scene file,  just turned them off.

     

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  • FirstBastionFirstBastion Posts: 7,762

    A hint of what's next. 

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  • Very intriguing, show us more.

  • SpottedKittySpottedKitty Posts: 7,232

    Yes, we need something more to go on.  

    Looking forward to seeing what you've got for us this time. I've already bought about half of your store, and I'm not going to stop any time soon.

  • SzarkSzark Posts: 10,634

    A hint of what's next. 

    now you're just taking the P*** , seriously though nice modeling.

  • FirstBastionFirstBastion Posts: 7,762
    edited October 2015

    It took a few tries to get the shape I thought would work. 

    I'm kind of rusty on doing any kind of a tease marketing campaign.  So up next depending on what country you're from,  there's plenty of different names,

    Public Restrooms, Washrooms, Bathrooms, or the Loo...

    Both 3Delight and Iray versions included

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  • FirstBastionFirstBastion Posts: 7,762
    edited November 2015
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  • nicsttnicstt Posts: 11,715

    I wish I could afford it, but I've wishlisted it.

    Not what you want to hear, I'm sure, but it looks really great; and the design is generic enough to be from many different countries. Great quality too.

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    I snagged it immediately; very cool.  Now to find time to render with it...  :)

    N.b. If you get 3 items today (for me it was the monument and the ponytail) it comes down to a quite reasonable ~$12.50.

    --  Morgan

     

  • I was finally able to pick up A Distant Army and the Medieval Promenade - absoultely LOVE them! Awesome job, First!!!!

  • FirstBastionFirstBastion Posts: 7,762
    edited November 2015

    Thanks for the comments!  I thought that some of my other interior sets needed facilities.  There's plenty of material zones so one can easily mix and match it with the other sets,  like for example Bastion Galleries Spacious Interior or the Suburban Shopping mall or the Ten Rooms.  I borrowed some textures from my shopping mall set to try and give it a few different looks.

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  • RGcincyRGcincy Posts: 2,834

    Looks great! I like the different tiling options. I must say, the cleaning crews are very diligent in these scenes. wink

  • FirstBastionFirstBastion Posts: 7,762
    edited November 2015

    Alright someone asked in PM  if the the restrooms could be resized smaller?  The walls of the washroom are fixed,  but there is a quick way to create a fly wall in DAZ studio that could be movable to any size.  And since the props are all independent,  they can be moved to accommodate the new sizing.  Heres a quick tutorial which I just did in the last 15 minutes. 

    Open DS

    Load the scene.

    Create a primitive,  select  cube, and using the size of 3.82 metres will get you pretty close to the ceiling height. 

    I narrowed the cube for the wall dimensions and stretched it to touch the front and rear walls. x scale = 10% z scale 380% and then moved into position.

    Went to the surfaces tab,  and copy/pasted the wall material from the existing walls,  onto the cube.  Then set the tiling,  vertical - 2  horizontal - 8

    Then moved the men's urinals and sinks,  to the new wall location.  Please note: these smaller props maybe locked, so just click the little padlocks in the parameters tab to move the props to the new position. 

    New smaller sized bathroom,  more appropriate for small offices, or store locations. 

    Peace.

     

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  • I do like this set :)

    Maybe one day we'll get Iray presets, as well as for Last Chance Gas Station.

  • HeavyRayHeavyRay Posts: 175

    re: how to resize.... video...
    Thanks for the great customer support on this (and ALL your) product(s.)  Explains why I (and lot others) purchase your entire inventory of fine wares...

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