One problem after another with this project !!! This time, a dForce problem ...

I'm sure y'all are getting sick of me and my constant need for help with this soccer/football uniform project, between my texturing issues, bouncing between creating new surface zones to finding shaders to split the collar into two colors or contemplating learning Hex to modify the collar entirely (still an option), and whatnot ... till me finally getting a look I'm happy with for the final phase to go all wrong.

I'm working with Lincoln's dForce t-shirt. It has the right sleeves and shape and was, so I thought, going to be easiest to modify the collar and sleeve trim had to be alterable and dForce preferred.

I used the decal tool that came with TG2 clothes to add my own version of the team crest. And had the best result, with all of the helpful options y'all provided tips and instructions for me to try, using Zai's Business shaders to give my collar & sleeve trim a double-stripe.

I hit simulate to see the draped result, and this starts happening, and just continues to ooze and stretch to the floor. I even tried using dForce Master presets thinking it would help, and no luck. 

Any idea what I'm doing wrong now?

dforce problem 1.jpg
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Comments

  • felisfelis Posts: 4,619

    Looks like the dForce settings is wrong.

    Is that default settings?

    My first guess is contraction-expansion is way too high.

  • TimberWolfTimberWolf Posts: 288

    I'm just wondering if you've got any new surface regions, possibly left over from your previous experiments, with unmodified dForce settings, but there should be an easy way to sort this out:

    Load the default T-shirt without changing anything, simulate it and then add your decals and shaders. Decals and shaders shouldn't change dForce settings at all but this will solve your immediate problem albeit without identifying the cause. After changing the decal/shaders simulate again and see if the weirdness reoccurs. If it doesn't, chalk it up to something random left over from previous work and if the shirt behaves as per your screen shot you can pin down the culprit.

  • Hello Willow, shows the Lincoln shirt the same behavior if you simulate it as it comes? I mean without your alterings? I wonder about the strange peak on the middle of the neck line. Maybe you changed too much of the geometry?

  • scorpioscorpio Posts: 8,471

    I hope you got permission to use the Liverpool emblem.

  • kyoto kidkyoto kid Posts: 41,209
    edited April 2022

    ...as long as the work is not for commercial use, there should be no issue. For a scene a few years ago, I changed the logo on the Family Car 1950  to the actual Chevrolet one.

    Post edited by kyoto kid on
  • scorpioscorpio Posts: 8,471

    kyoto kid said:

    ...as long as the work is not for commercial use, there should be no issue. For a scene a few years ago, I changed the logo on the Family Car 1950  to the actual Chevrolet one.

    I think you will find its for commercial use, Wilow Ravenn does this as a business so should have knowledge about copyright and obtaining permission to use such things. I don't know how Liverpool FC feel about non commercial use but its always best to check.

  • WillowRavenWillowRaven Posts: 3,787

    felis said:

    Looks like the dForce settings is wrong.

    Is that default settings?

    My first guess is contraction-expansion is way too high.

    I wanna say yes, those are the default dForce settings, but gonna try and see if my experimentation messed something up.

    TimberWolf said:

    I'm just wondering if you've got any new surface regions, possibly left over from your previous experiments, with unmodified dForce settings, but there should be an easy way to sort this out:

    Load the default T-shirt without changing anything, simulate it and then add your decals and shaders. Decals and shaders shouldn't change dForce settings at all but this will solve your immediate problem albeit without identifying the cause. After changing the decal/shaders simulate again and see if the weirdness reoccurs. If it doesn't, chalk it up to something random left over from previous work and if the shirt behaves as per your screen shot you can pin down the culprit.

    Not sure how changing the surface zone would alter more than just the collar, but who knows, lol. On the chance that I had screwed up settings while tinkering around, that's why I used the dForce Master preset, hoping to reverse whatever I did, but that didn't prevent the melting effect. I'm gonna try your suggestion of loading the shirt fresh, fitting to my character, simulating, then copying the textures to it and cross my fingers. Thanks :)

    Enchanted April said:

    Hello Willow, shows the Lincoln shirt the same behavior if you simulate it as it comes? I mean without your alterings? I wonder about the strange peak on the middle of the neck line. Maybe you changed too much of the geometry?

    I'm trying what TimberWolf suggested and load the shirt as it comes and see if the drape problem happens in its default state. I didn't change any of the geometry other than changing the surface zone. That peak, I assumed, would drop during simulation.

    scorpio said:

    I hope you got permission to use the Liverpool emblem.

    I made some modifications, and it's likely only going to be vaguely recognizable in the final scene, but yes, I always get permission.

    kyoto kid said:

    ...as long as the work is not for commercial use, there should be no issue. For a scene a few years ago, I changed the logo on the Family Car 1950  to the actual Chevrolet one.

    On the off chance that the final image will even be recognizable, we've taken steps to ensure I don't get sued, lol.

    scorpio said:

    I think you will find its for commercial use, Wilow Ravenn does this as a business so should have knowledge about copyright and obtaining permission to use such things. I don't know how Liverpool FC feel about non commercial use but its always best to check.

    You are correct in all aspects :) In this instance, permissions can be obtained here: https://www.liverpoolfc.com/legal/terms-and-conditions Both the author and myself are covered and asked for special consideration.

     

    Thanks for all the support, guys. I will let you know what, if anything, works.

  • WillowRavenWillowRaven Posts: 3,787

    Unfortunately, after loading a fresh Lincoln t-shirt, the default simulation does this ... 

    I stopped it after a few seconds to prevent daz from crashing since the upgrade screwed up my ability to save my custom workspace.

    dforce problem 2.jpg
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  • felisfelis Posts: 4,619

    I think I would suggest to reinstall that product.

    Or maybe first remove the dForce modifier and then reapply, and see f that changes anything.

  • WillowRavenWillowRaven Posts: 3,787

    It changed something ...

    angry

    This is so frustrating.

    Whoever is willing to just build me this soccer uniform, paying special attention to the collar and sleeves, DM me, and let's negotiate cost.

    dforce problem 3.jpg
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  • RGcincyRGcincy Posts: 2,837

    Can you post the dForce surface parameter settings? (If there are multiple surfaces, each surface has sepeerate settings that may or may not be the same)

  • RGcincyRGcincy Posts: 2,837

    Also, a screenshot of the shirt in wireframe mode to see what the mesh looks like

  • PetraPetra Posts: 1,156

    What character is that, you are using the T.shirt on.

    I have some costume characters and when I used Force outfits on them, they not always behave as they should.

     

     

  • ZaiZai Posts: 289

    You know what...it just occured to me that when you applied the shaders to the new surface zones maybe it deleted the dforce settings on those areas since the dforce settings are on the shaders. My shaders usually will just load ON TOP of any existing deforce settings, BUT when you made the new zones and applied the shaders, maybe it kicked out the dforce settings on JUST those new zones. So..when you applied the shaders on the new zones, they weren't there to begin with. 

    I would try 2 things...check the surfaces tab on a new different load of the original shirt. Try simming it and see if it works without the new zones (in its original state). If it DOES, then I would try copying over those settings by hand to the new zones on the modified shirt and try simming the modified shirt again. 

    I'm going to go experiment and see if a making new zone on something and see if it does indeed lose the surface settings for deforce.
     

  • ZaiZai Posts: 289
    edited April 2022

    Yep...when a new zone is made, it loses the sim settings on just that zone. You can add them back in, but it takes a couple of steps. 

    Try simming a different load of the shirt with no mods and if it sims correctly, then I think I have an answer for you. Also..the sim settings are a lot ot transfer section by section so I think I have a sort of copy / paste solution for you.

    Post edited by Zai on
  • kyoto kidkyoto kid Posts: 41,209
    edited April 2022

    WillowRaven said:

    scorpio said:

    I think you will find its for commercial use, Wilow Ravenn does this as a business so should have knowledge about copyright and obtaining permission to use such things. I don't know how Liverpool FC feel about non commercial use but its always best to check.

    You are correct in all aspects :) In this instance, permissions can be obtained here: https://www.liverpoolfc.com/legal/terms-and-conditions Both the author and myself are covered and asked for special consideration.

     

    Thanks for all the support, guys. I will let you know what, if anything, works.

    ...hmm one (two?) more things(s) I need to e concerned about as in my story Lady Grande is a long time Arsenal fan and Leela likes Crystal Palace because of the name.

    As Leela comes from Croatia, she is also a fan of the local team Dynamo Zagreb (her brother always wanted to play for them).  So, a third permission to deal with.

    Post edited by kyoto kid on
  • rosselianirosseliani Posts: 374

    1 - Reinstall your Lincoln Tshirt from the original files.

    2 - Reset the dForce settings to "default" in the Simulation Tab

    3 - Instead of creating new surfaces, better create new textures maps using the UV layouts, even a screen copy of the DazStudio UV view is sufficient, but you should resize it to 40096x4096 in your image editor ((Photoshop, GIMP, etc).

    Here are pictures of a quick job I made using Blender for the UV layout, but IMO the DazStudio UV view will be easier to use.

     

    lincoln tshirt mod_1.png
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    lincoln tshirt mod_1 wip.png
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    lincol tshirt_UV view.png
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    lincoln tshirt UV layout for the front surface.png
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    lincoln tshirt UV layout for the front trim.png
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    lincoln tshirt texturing.png
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  • rosselianirosseliani Posts: 374

    I had some time to waste, so I did some basic textures maps for you. Just save the maps in the right folder (runtime/textures/etc) and apply them in the Surfaces Tab.

    But first reinstall the Tshirt product!

    lincoln tshirt Back and Sleeves_Custom_DF.jpg
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    lincoln tshirt Front, Back Trim, Front Trim_Custom_DF.jpg
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    lincoln tshirt Sleeves Trim_Custom_DF.jpg
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  • rosselianirosseliani Posts: 374

    I went google searching for shirts that would match the images you provided, but I failed. Then I tried to make a quick morph of the Lincoln shirt collar and it ended like this:

    Not a good result, but it seems possible to make it better. 

    I wish you a happy Easter!

    Lincoln shirt collar morph_01.jpg
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  • RGcincyRGcincy Posts: 2,837

    Looks good. You could potentially use mesh grabber to move the vertices to remove the v's, then create a morph to use as needed.

  • WillowRavenWillowRaven Posts: 3,787
    edited April 2022

    You guys are so amazing ... I love this community. heart

     

    RGcincy said:

    Can you post the dForce surface parameter settings? (If there are multiple surfaces, each surface has sepeerate settings that may or may not be the same)

    How do I do that? All I've done up to this point is load and drape at default settings.

    RGcincy said:

    Also, a screenshot of the shirt in wireframe mode to see what the mesh looks like

    That I can do :) Coming up soon.

    Petra said:

    What character is that, you are using the T.shirt on.

    I have some costume characters and when I used Force outfits on them, they not always behave as they should.

    The character is G8M with Toon Gen 2 age 9 morph dialed in. 

    Zai said:

    Yep...when a new zone is made, it loses the sim settings on just that zone. You can add them back in, but it takes a couple of steps. 

    Try simming a different load of the shirt with no mods and if it sims correctly, then I think I have an answer for you. Also..the sim settings are a lot ot transfer section by section so I think I have a sort of copy / paste solution for you.

    I tried loading a new shirt without the new collar surface zone or any modifications, ran a simulation on it and it also melted, so it was suggested to completely uninstall then reinstall Lincoln's shirt and try to simulate that before any mods. I'm guessing someone here has Lincoln's shirt and it drapes ok for them? I'm willing to buy it for someone if not.

    kyoto kid said:

    ...hmm one (two?) more things(s) I need to e concerned about as in my story Lady Grande is a long time Arsenal fan and Leela likes Crystal Palace because of the name.

    As Leela comes from Croatia, she is also a fan of the local team Dynamo Zagreb (her brother always wanted to play for them).  So, a third permission to deal with.

    If I couldn't have gotten permission, I had the option of creating an abstracted and similar crest or simply putting the word Liverpool across his chest. But, yeah, I always have to be hyper-aware. I've turned down multiple gigs to create fanart for fanart novels because I'm paranoid.

    rosseliani said:

    1 - Reinstall your Lincoln Tshirt from the original files.

    Will do ... re-downloading my copy for reinstall, now :)

    2 - Reset the dForce settings to "default" in the Simulation Tab

    Tried that before but shall try again after reinstalling. :)

    3 - Instead of creating new surfaces, better create new textures maps using the UV layouts, even a screen copy of the DazStudio UV view is sufficient, but you should resize it to 40096x4096 in your image editor ((Photoshop, GIMP, etc).

    Not sure how to do the UV view but shall try to figure it out. Seems like something I should know how to do and should have sussed out long ago, lol.

    Here are pictures of a quick job I made using Blender for the UV layout, but IMO the DazStudio UV view will be easier to use.

    rosseliani said:

    I had some time to waste, so I did some basic textures maps for you. Just save the maps in the right folder (runtime/textures/etc) and apply them in the Surfaces Tab.

    But first reinstall the Tshirt product!

    I need some of that (time to waste). Although, with as long as this is taking me, it seems I have wasted a lot, lol. And thank you so much! I shall try these if the reinstall fixes the simulation problem.

    rosseliani said:

    I went google searching for shirts that would match the images you provided, but I failed. Then I tried to make a quick morph of the Lincoln shirt collar and it ended like this:

    Not a good result, but it seems possible to make it better. 

    I wish you a happy Easter!

    I'm thinking people are right when they tell me I need to model my own shirt. I'm just so hesitant to learn Hex, lol. I keep hoping there is an easier way. Were you searching for the team jersey? How are you morphing it?

    RGcincy said:

    Looks good. You could potentially use mesh grabber to move the vertices to remove the v's, then create a morph to use as needed.

    I have mesh grabber but was told it would be a pain and basically told to learn Hex or Blender, lol.

     

    Happy Easter to all of you wonderful people!

    Post edited by WillowRaven on
  • ZaiZai Posts: 289

    Sounds good..I'm going to be doing an update to the video anyway because I think it's important to know when doing mat zones. I do know on the Mesh Grabber aspect, it would probably be an easy fix for something so simple. It's not a pain at all for most things like small adjustments. Just one click and a touch of a dial if you want to adjust fall off, then a bit of push pull til you get what you want. Very intuitive since it uses the same sort of controls for XYZ movement. Since I got it I can't llve without my MG!

    I used it here to push the collar out so the braid fell OUTSIDE the collar and didn't mess with the earring on the left. Plus for a bit of poke thru here and there. Took maybe 3 minutes.

  • barbultbarbult Posts: 24,764

    This is getting crazy. I'm going to put something together in Marvelous Designer.

  • barbultbarbult Posts: 24,764
    edited April 2022

    Well, I built a jersey in MD and packed it up, but Daz forums won't let me attach the zip file. Here are some renders. It's too late to mess with it any more today.

    Edit: Thanks @felis for identifying the size problem. I compressed the normal map and rebuilt the files. Now it looks like Daz lets me attach it. This jersey would look best with shaders applied. The texture in the zip file is just rudimentary, to show the surfaces in different colors.

    G8M Toon Soccer Jersey 2.jpg
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    zip
    zip
    G8M Soccer Jersey.zip
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    Post edited by barbult on
  • felisfelis Posts: 4,619

    barbult said:

    Well, I built a jersey in MD and packed it up, but Daz forums won't let me attach the zip file.

     It might be the file size.

  • LinwellyLinwelly Posts: 5,976
    edited April 2022

    whenever I have to change the shirt design, I take the texture map to gimp and recolor it there including logos and the like, that way it keeps all d-force zones intact and you can place logos more precisely

    it's a different kit but I do this quite often wink

    Gridball_Kits-Season1958a.png
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    Post edited by Linwelly on
  • barbultbarbult Posts: 24,764

    felis said:

    barbult said:

    Well, I built a jersey in MD and packed it up, but Daz forums won't let me attach the zip file.

     It might be the file size.

    You are right. Thanks for the help. I attached a reduced size version in my original post.

  • rosselianirosseliani Posts: 374

    And I tried to make a better morph for the Lincoln Tshirt, I'll try to post the data file tomorrow, 

    Lincoln Tshirt V shape morph WIP_02.jpg
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  • rosselianirosseliani Posts: 374

    barbult said:

    Well, I built a jersey in MD and packed it up, but Daz forums won't let me attach the zip file. Here are some renders. It's too late to mess with it any more today.

    For now I only used Blender, Daz Studio and Photoshop to create my content and the dForce hair assets that I sell on the other site. But I'm seriously considering investing in MD, I'll start with the free version to see if I can really create clothes, it's a new challenge for me!
    And maybe give up Photoshop and go back to GIMP to save 12 bucks a month.
    I love taking on challenges like this one, in fact I don't waste my time because with each trial, with each error I learn something new.

    Wish you happy Easter time!

  • WillowRavenWillowRaven Posts: 3,787
    edited April 2022

    Errrrr ...

    I am starting to think my simulation troubles have nothing to do with Lincoln's shirt. I'vetriedto load and drape three different things and am getting error messages like: Error preparing objects to simulate. I've had more problems since this latest update ....

     

    barbult said:

    Well, I built a jersey in MD and packed it up, but Daz forums won't let me attach the zip file. Here are some renders. It's too late to mess with it any more today.

    Edit: Thanks @felis for identifying the size problem. I compressed the normal map and rebuilt the files. Now it looks like Daz lets me attach it. This jersey would look best with shaders applied. The texture in the zip file is just rudimentary, to show the surfaces in different colors.

    OMG ... You are absolutely amazing. That's perfect! Thank you so much!

    Linwelly said:

    whenever I have to change the shirt design, I take the texture map to gimp and recolor it there including logos and the like, that way it keeps all d-force zones intact and you can place logos more precisely

    it's a different kit but I do this quite often wink

    I normally would modify textures in Photoshop because I'm much more familiar with that, but in this instance, I just had square textures to work with rather than an actual map.

    rosseliani said:

    And I tried to make a better morph for the Lincoln Tshirt, I'll try to post the data file tomorrow, 

    That is looking so cute. Even with barbult's shirt, I can see having this in my arsenal helpful, too ... different looks. Thanks :)

     

    But on a positive side ... Happy Easter/Ostara everyone :)

    Post edited by WillowRaven on
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