Use Unreal Engine 5's render engine for DAZ; No more long render times, complete renders in seconds.
vozolgant
Posts: 207
Unreal Engine 5 has a new technology called Lumen. It basically does what NVDIA IRAY does, but in real time. So instead of waiting 30-45 minutes for NVIDIA IRAY to do it's thing, the same scene can be rendered in 1 second using Unreal Engine 5's Lumen technology.
Please add this and get it done within 6 months. Don't waste time. Thank you.
This scene would take DAZ Studio IRAY like a few minutes to render, but in Unreal Engine 5; using Lumen, it only takes 1 second.
Post edited by vozolgant on
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If UE5 was an rendering alternative to IRay, that would provide a solution for those with Radeon Cards. I wonder if UE5's and Iray's materials are compatible?
Redacted
I here you both. I would prefer to use DAZ studio to animate, but 4.20 is behaving very erratically with keyframes. DAZ studio's lack of a reliable timeline is forcing me to learn UE5. I don't want to.
Hi there, does it render on Local or online?
Can you render while doing another task in Daz studio?
What are the daz settings (is there a direct bridge?
That is incredible and a absolute game changer in any way possible. Of course requires a modern rtx/rx card for the new features.
p.s. I wonder how long will it take for eevee to support the hardware raytracing. That will be a game changer for blender as well.
https://code.blender.org/2021/06/eevees-future/
Thanks Padone but you do not answer my question. How does it works actualy? Do you have to import your scene in Unreal and then you can render right away?
I didn't mean to reply your questions. Anyway yes there's a bridge but you better ask on the UE forum.
https://www.daz3d.com/forums/categories/unreal-discussion