Hi got a major problem! with the timeline Please someone help me!
lasagnaman
Posts: 1,001
ok everytime i click on create a key for a bodypart it loads on me and then closes the timeline can someone please help me with this
and why this is happening! thanks
Post edited by lasagnaman on
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In the otherwords the loading icon comes on the screen and then closes my timeline!
What loading icon?
The white thumb
I'm sorry but I am not at all following what you are doing or what is happening.
You are saying that in the Timeline tab, when you have a Node(e.g. Bone/BodyPart) selected and you click the create Keys button
that the Timeline tab closes.
I do not understand what you mean by "it loads"?
Do you have any problem when you use the Parameters tab and change one of the property values (e.g. X Translation), of the Bone/BodyPart?
Other than child bones(bodyparts), are there any props or other nodes parented under the Bone/BodyPart that you are trying to create the key on?
What key creation scope do you have set in the Timeline? (right mouse click on the tab of the Timeline tab to bring up the Timeline settings)
Yes there is a male parented to my character
Yes the timeline closes
Try unparenting the male,
then see if you can create the key on the bodypart.
If you can create the key without the male then try changing the Timeline's key creation scope to "Properties" instead of default "Object".
To change the scope see image I attached to my post above.
My understanding is that having the male parented to the bodypart, should not cause a problem when using the create key button,
however there maybe some unknown reason I am not aware of.
Correction!
Try changing the Timeline's key creation scope to "Node" instead of default "Object".
ok i will try tht
In regard to making an animation where the male is spinning on a body part,
I would first pose the male in the pose you want (e.g. lying horizontally)
then I would create a NULL (menu "Create>New Null")
Position the null at the point you wish the male to rotate around.
Then parent the male to the NULL.
Then position the null at the point on the other figure (e.g. the other figure's hand).
Then parent the NULL to the other figure's hand.
It is then a simple change of the rotation values of the NULL, to spin the male figure around.
For animation I would recommend that you change the values in the properties tab, and not use the manipulator gizmos in the viewport.
The gizmos are great for single pose snapshots, however when doing multiple poses in sequence, the gizmos can create values that are not congruent with earlier sequence values. Causing your figure to tumble/spin between keys(pose sequences).
How do i do that
It sounds like you need to learn the basics of Daz3d.
Start by looking in the Help menu of Daz3d.
menu Help>QuickStart Guide and menu Help>Video Tutorials
The User Guide has all the information in more detail.
If reading is too much work try searching youtube.
Hi found out that the loading times are so long and i think that has something to do with it when creating keyframes on the timeline! please can you tell me how to decrease loading times! Thanks