Can anyone explain to me the odd results I am getting with the transfer utility?
corranvh_585af5cf64
Posts: 4
I made a shirt in Z Brush and sent it to DS using GoZ. Once there I used the transfer utility (like always) to do its wizardry.
However, unlike every other time I've used the transfer utility, it does THIS
Any ideas what I'm doing? It's a simple setup. That's Genesis 2 with height at 0% (which makes her tall, oddly).
It's not a difficult task to remake the shirt or anything, I just want to understand the behavior.
URL, in case the link above doesn't work:
http://screencast.com/t/UCfB4ZmD8
Post edited by corranvh_585af5cf64 on
Comments
G2F has to be fully zeroed for it to work properly. Use Edit-Figure-Restore Figure to restore her to default height and other measurements before using transfer utility.
I'm having the same issue with a shirt from BLENDER for a G2F I have customized. "Zero Figure" doesn't really help, because I need to keep the figure modifications intact.
Any idea what I should do?
Is the shirt actually zeroed?
Only ever build around the default shape of a figure, doing anything else as you have found out doesn't work, this is because the modified shape is being transfered from the base figure into the clothing item, you can use "reverse source shape from target" in the TU's options, but this has a habit of adding crumple zones to your mesh that aren't easy to smooth out.
So there is no way to make geometries for a specific shape? Is there no way to bake morphs or anything like that?
Even when I rig the shirt and parent it to the figure it deforms it.
You can model around a morphed shape, as long as there are no transforms involved (no scaling, no translations - one of the teens translates the hip a bit). But the fit after using reverse Source Shape from target will be like an auto-follow morph, so not ideal if you are planning to distribute the result.
I can't seem to select the reverse source shapt option in TU.
You need to select the Morph option under your figure name at top left and then select the morph you want to use.
You need to select the Morph option under your figure name at top left and then select the morph you want to use.
Hmmm, this may answer a long-standing question about Transfer Utility. Thank you!
--MW
Hmmm, this may answer a long-standing question about Transfer Utility. Thank you!
--MW
These may answer more! :)
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start