Daz Studio and the DAE Format? Better than FBX and OBJ????

First:

A DAE file is a Digital Asset Exchange file format that is used for exchanging data between interactive 3D applications. This file format is based on the COLLADA (COLLAborative Design Activity) XML schema which is an open standard XML schema for the exchange of digital assets among graphics software applications.

As a person who mixes and matches different formats for me stuffs, I sometimes get into battles with what's UV unwrapped and bad Meshes and, and the Daz import fails a lot with some of the FBX formats.

Sometimes everything arrives glued together - and the OBJ can also be problematic.

I've never had an issue (yet) with anything DAE. It shows up, has its shaders and such and is also the right scale.

What am I missing about the DAE format that it isn't talked about or used around these parts?

It seems to be the ONLY true Drag & Drop format that works with Daz (consistently [so far, so good]).

Someone enlighten me.

* Post Script. I'm battling an older product and NOTHING works to install it. Even manual install is a big fail. Missing icons or imports without geometry or gives errors on open. I tried the direct FBX and OBJ and the item glued together or still gives errors that it dows not exist- even though I am navigating directly to it in the content librarian. AND another item is installed and works fine until I restart Daz. But that's another story for another thread..

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,524

    well DAZ FBX import sucks more than collada but that's not saying much

    I have actually gotten dae files rigged into D|S not mangled but it depends on where from, Carrara rigging for example imports animated as dazcollada a specific form of dae for D|S

  • FSMCDesignsFSMCDesigns Posts: 12,774

    You are very lucky to get a .DAE or collada file to import correctly, I never have, rigged or not. FBX import and export with DS is useless in my experience also. for me, OBJ has given me the least amount of issues. I would give my first born to have a flawless, rigged  FBX import option that works. I can get it to work in carrarra, but not DS,  go figure.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,524

    only Carrara native rigging not outside FBX like Mixamo even via Carrara sad

    have the odd other thing too like Makehuman but it's unsaveable

  • FSMCDesignsFSMCDesigns Posts: 12,774

    WendyLuvsCatz said:

    only Carrara native rigging not outside FBX like Mixamo even via Carrara sad

    have the odd other thing too like Makehuman but it's unsaveable

    I have imported quite a few rigged game mesh in FBX format that worked great in carrarra. It used to be my preferred app for posing game mesh until I discovered XPS.

  • Richard HaseltineRichard Haseltine Posts: 102,407

    WendyLuvsCatz said:

    well DAZ FBX import sucks more than collada but that's not saying much

    I have actually gotten dae files rigged into D|S not mangled but it depends on where from, Carrara rigging for example imports animated as dazcollada a specific form of dae for D|S

    Have fun https://github.com/daz3d/StudioFbxImporter if you (or anyone else) wish to improve it

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,524
    edited April 2022

    I am aware of that link but sadly I lack the skill, I would (and actually did back in the day for D|S3 export only) pay for a decent Import plugin

     

    https://web.archive.org/web/20140220204003/https://www.daz3d.com/fbx-plug-in-for-daz-studio

    Post edited by WendyLuvsCatz on
  • AsariAsari Posts: 703
    Oh yes, fbx export is really not easy to handle in DAZ. Fortunately with fbx export, you can take the fbx with you and fix the export result in other apps, if needed. I guess for imports into Studio you don't have the option so you are probably stuck?
  • lilweeplilweep Posts: 2,550

    im always downloading stuff from online vendors and sketchfab etc.  Often they will be in FBX and DAE and i always have problems with both these formats.  Obj is the only format i trust Daz to import correctly.  I systematically convert files to obj before importing them - i dont even bother testing DAE and FBX to see if they work anymore.

  • Griffin AvidGriffin Avid Posts: 3,765

    Now that I think about it, a vendor gave the item to me in DAE format. And they use Daz Studio. So maybe they EXPORTED it FROM Daz in DAE format and that's why it worked so well and had the shaders set up, already.

    I bet that's what that was. I now wonder if the DAE format could glue items together better than OBJ for making static props, characters, etc.....time to experiment....

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