Ingrown Nails: A problem with a character morph
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I transfered a morph from v4 to G2F some time ago.
I've just noticed that the finger nails are too low.
In the pic below, the right is just v6, the left is v6 with the morph.
Is there someway I can raise the nails?
Or is this something I'm gonna have to redo the morph to fix
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nails.jpg
1180 x 423 - 99K
Comments
Are you sure?
Check to see if there is a displacement map on the fingernail surface...
If there isn't, then it would probably be easier to redo it. The only way I know that would get them reasonably close to the original position would be exporting the morphed G2 and then making a correction morph in a modeler. Then importing that back into DS through MorphLoader.
I loaded a blank g2f, applied the morph slider, and boom.