floppy trunk

Hi.

I want to make an elephants trunk floppy, so it flies around in animation. the one i made is rigid. can i do that by adjusting strength/rigidity of bones in joint editor?

thanks

 

len

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited April 2022

    If you give it bones and weight map them you can make it posable.

    Rigidity isn't relevant here, it's resistance (for fitted items) to the projection of morphs from the base figure, when the fitted item doesn't have a matching morph of its own.

    If you want the trunk to flop loosely in response to posing the head then that would really need dForce applied, but that will also require addtional work (probably dForce Addons, extra figures that brace the shape) to stop it from collapsing.

    I don't think there are currently any rag-doll tools, otherwise that and rigging would do the job.

    Post edited by Richard Haseltine on
  • GordigGordig Posts: 10,053

    I think you'd actually want a soft body rather than a ragdoll, but it's moot as DS has neither, short of trying to hack dForce into working. 

  • GranvilleGranville Posts: 696

    3D Universe has that nice Spring Plugin that could work.

    https://www.daz3d.com/spring-dynamics-for-daz-studio

     

  • len_9c082be789len_9c082be789 Posts: 10
    edited April 2022

    Granville said:

    3D Universe has that nice Spring Plugin that could work.

    https://www.daz3d.com/spring-dynamics-for-daz-studio

    that looks just the business. thanks Granville.

    Post edited by Richard Haseltine on
  • len_9c082be789len_9c082be789 Posts: 10
    edited April 2022

    Gordig said:

    I think you'd actually want a soft body rather than a ragdoll, but it's moot as DS has neither, short of trying to hack dForce into working. 

    thanks , yeah ragdoll would be cool. gonna try the spring dynamics.

    Post edited by Richard Haseltine on
  • Richard Haseltine said:

    If you give it bones and weight map them you can make it posable.

    Rigidity isn't relevant here, it's resistance (for fitted items) to the projection of morphs from the base figure, when the fitted item doesn't have a matching morph of its own.

    If you want the trunk to flop loosely in response to posing the head then that would really need dForce applied, but that will also require addtional work (probably dForce Addons, extra figures that brace the shape) to stop it from collapsing.

    I don't think there are currently any rag-doll tools, otherwise that and rigging would do the job.

    thanks Richard yeah the ragdoll idea would be great! noobie so I'm gonna give the spring dynamics script a go

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