Is G8 on the downward slope?

When G8.1 first came out, there were still a lot of stuff being offered for G8. But lately I've been seeing that less and less items are being offered for G8. Is G8 going the way of G3?

Comments

  • Ron KnightsRon Knights Posts: 1,802

    I really don't know, Genesis 8.1 has been getting a lot of exposure. I hesitate to try Genesis 8.1 because I have a hunch Genesis 9 is around the corner.

  • GordigGordig Posts: 10,173

    G8.1 is the current generation, so it makes sense that more new products would be made for that, whether organically or because that's what Daz wants the PAs to focus on.

  • MelissaGTMelissaGT Posts: 2,611
    edited April 2022

    Any clothing (barring a few very specific examples that utilize facial rigging) made for 8.1 is compatible with 8.0. The rigging between the figures is the same. 

    Post edited by MelissaGT on
  • SnowSultanSnowSultan Posts: 3,641
    edited April 2022

    They're basically identical except for the improved UVs around the neck and the different expression controls. Unless you rely heavily on third-party expression dials, there's no reason to either worry, or to not use G8.1.

    Post edited by SnowSultan on
  • IceCrMnIceCrMn Posts: 2,142

    Other than some new face bones and the tear addon I didn't know there was much of a difference between G8 and G8.1.

    Even most all of my G3/V7 stuff fits directly to G8/G8.1 simply by changing the scene ID.

    I'm sure something won't work, but I've not come across it yet.

    Shoes maybe?

  • GordigGordig Posts: 10,173

    IceCrMn said:

    Other than some new face bones and the tear addon I didn't know there was much of a difference between G8 and G8.1.

    Even most all of my G3/V7 stuff fits directly to G8/G8.1 simply by changing the scene ID.

    I'm sure something won't work, but I've not come across it yet.

    Shoes maybe?

    Products that require a script will generally have trouble working between 8 and 8.1, like Wet & Tanned Skins, for example.

  • Drogo NazhurDrogo Nazhur Posts: 1,155

    IceCrMn said:

    Other than some new face bones and the tear addon I didn't know there was much of a difference between G8 and G8.1.

    Even most all of my G3/V7 stuff fits directly to G8/G8.1 simply by changing the scene ID.

    I'm sure something won't work, but I've not come across it yet.

    Shoes maybe?

    When I try to put G3 cloths on G8 or G8 cloths on G3, the saved file increases by about a factor of ten. Instead of being in the xxxK, it is x,xxxK

  • GordigGordig Posts: 10,173

    Are you autofitting, or changing scene ID?

  • eric suscheric susch Posts: 133

    I usually autofit everything.  How do you change the scene ID and what's the advantage?

  • GordigGordig Posts: 10,173

    Autofitting can destroy any extra rigging that was in the original piece, whereas changing the scene ID fits it to the figure exactly as it is. Load an item without fitting it, then click on the hamburger icon in the scene pane and go to Edit -> Scene Identification, then change Preferred Base to whatever figure you're trying to fit it to, then fit it.

  • PerttiAPerttiA Posts: 10,024

    Drogo Nazhur said:

    IceCrMn said:

    Other than some new face bones and the tear addon I didn't know there was much of a difference between G8 and G8.1.

    Even most all of my G3/V7 stuff fits directly to G8/G8.1 simply by changing the scene ID.

    I'm sure something won't work, but I've not come across it yet.

    Shoes maybe?

    When I try to put G3 cloths on G8 or G8 cloths on G3, the saved file increases by about a factor of ten. Instead of being in the xxxK, it is x,xxxK

    Autofitting changes the clothing and the changes must be saved to the scene. 

  • kyoto kidkyoto kid Posts: 41,209
    edited April 2022

    ...I have several conversion scripts for converting G8 clothing and characters to G3, I've asked about this before but never got an answer, will these work with G8.1 as well 

    Post edited by kyoto kid on
  • PerttiAPerttiA Posts: 10,024

    kyoto kid said:

    ...I have several conversion scripts for converting G8 clothing and characters to G3, I've asked about this before but never got an answer, will these work with G8.1 as well 

    If the script uses or reads the base character name (Genesis 8 Female vs Genesis 8_1 Female), I would think the script would not work.

    Another question is, are those clothes actually G8.1 or just marketed as such because G8.1 is the current generation - Just like everything from the stone ages "requires DS 4.20"...

  • kyoto kidkyoto kid Posts: 41,209
    edited April 2022

    ...thanks.  Guess that mean no exclusive 8.1 characters and clothing in the cart. 

    Post edited by kyoto kid on
  • MelissaGTMelissaGT Posts: 2,611

    kyoto kid said:

    ...thanks.  Guess that mean no exclusive 8.1 characters and clothing in the cart. 

    Characters wouldn't work because of the skin shader. However, G8.1 clothing can very easily be converted to work with G3 by changing the scene identification.  

  • Drogo NazhurDrogo Nazhur Posts: 1,155

    Gordig said:

    Autofitting can destroy any extra rigging that was in the original piece, whereas changing the scene ID fits it to the figure exactly as it is. Load an item without fitting it, then click on the hamburger icon in the scene pane and go to Edit -> Scene Identification, then change Preferred Base to whatever figure you're trying to fit it to, then fit it.

    What hamberger icon? I see eyeballs but no hambergers.

  • Richard HaseltineRichard Haseltine Posts: 102,397

    Drogo Nazhur said:

    Gordig said:

    Autofitting can destroy any extra rigging that was in the original piece, whereas changing the scene ID fits it to the figure exactly as it is. Load an item without fitting it, then click on the hamburger icon in the scene pane and go to Edit -> Scene Identification, then change Preferred Base to whatever figure you're trying to fit it to, then fit it.

    What hamberger icon? I see eyeballs but no hambergers.

    The option menu, a stack of lines (like menu entries, a style used in many applications, which some people see as a hamburger) in the top corner of the pane or you can just right-click the pane's tab.

  • FrinkkyFrinkky Posts: 388

    Drogo Nazhur said:

    IceCrMn said:

    Other than some new face bones and the tear addon I didn't know there was much of a difference between G8 and G8.1.

    Even most all of my G3/V7 stuff fits directly to G8/G8.1 simply by changing the scene ID.

    I'm sure something won't work, but I've not come across it yet.

    Shoes maybe?

    When I try to put G3 cloths on G8 or G8 cloths on G3, the saved file increases by about a factor of ten. Instead of being in the xxxK, it is x,xxxK

     Unless you save the converted item as a new wearable, it's got to save the converted item in the scene file. Save it as a wearable, then re-apply it to the figure - it should then just need to reference the item's file rather than save it directly in the scene file.

  • UHFUHF Posts: 515

    I've had no issues with converted* clothes and they are fast.

    Clothes that have been script converted are way better.  Less glitchy, and follow the G8 shapes much better.

    Annoyingly however really really old stuff might might have incomplete geometries which split seams when smoothing is applied.

     

    * Riversoft Art's scripts are awesome and they really work well.  (feet and shoes are still an issue..) 

    https://www.daz3d.com/rssy-clothing-converter-from-michael-4-to-genesis-8-male

    Using this script I was able to convert Slicer from M4, and i gotta tell ya, it worked really well.  Not only that, but it followed G8 morphs as well as you'd hope. (Meaning, you'll want to mannually adjust and massively over smooth it on an extreme shape, then save that as a geometry for the clothes.)  If I recall, slicer has a lot of peculiarities, one incomplete seam, and it has geometry over geometry.

    Let me make this clear... Slicer is a 'man dress' and posing with it was aweful to work with back in the day.  Bringing it forward with newer Daz software and morphing is a real improvement.  (loading is super fast too)

    https://www.daz3d.com/slicer

  • nicsttnicstt Posts: 11,715

    SnowSultan said:

    They're basically identical except for the improved UVs around the neck and the different expression controls. Unless you rely heavily on third-party expression dials, there's no reason to either worry, or to not use G8.1.

    I spent a lot of time looking and comparing, and I just don't see the issue, unless the textures are less than great imo.

  • SnowSultanSnowSultan Posts: 3,641

    nicstt said:

    I spent a lot of time looking and comparing, and I just don't see the issue, unless the textures are less than great imo.

    It's mainly to reduce the large scaling change between the high-detail face and the lower-detail neck because of the different sizes of the UVs in those areas. Sometimes it can be hard to see the improvements, but if you do any close-up portraits with the subject's head and neck raised at all, you will definitely see it. 

     

    I don't understand what the advantages are of changing the scene ID file for fitting clothing. I tried it with two G3 clothing items on G8.1 and I couldn't see any difference in fitting quality. The old G3 bones for moving a loincloth no longer worked, while the auto conversion completely removed them (so no advantage either way).

  • Richard HaseltineRichard Haseltine Posts: 102,397

    SnowSultan said:

    nicstt said:

    I spent a lot of time looking and comparing, and I just don't see the issue, unless the textures are less than great imo.

    It's mainly to reduce the large scaling change between the high-detail face and the lower-detail neck because of the different sizes of the UVs in those areas. Sometimes it can be hard to see the improvements, but if you do any close-up portraits with the subject's head and neck raised at all, you will definitely see it. 

    As I understand it the Scene ID had to chnage because theya re in fact different figures, albeit very compatible. Things like morphs and UVs for 8 load on 8.1 because a cosniderable amount of planning and work went into making that happen, which is why it doesn't happen with older versions of DS.

     

    I don't understand what the advantages are of changing the scene ID file for fitting clothing. I tried it with two G3 clothing items on G8.1 and I couldn't see any difference in fitting quality. The old G3 bones for moving a loincloth no longer worked, while the auto conversion completely removed them (so no advantage either way).

  • CybersoxCybersox Posts: 9,082

    Drogo Nazhur said:

    When G8.1 first came out, there were still a lot of stuff being offered for G8. But lately I've been seeing that less and less items are being offered for G8. Is G8 going the way of G3?

    Just a classic case of planned obsolescense in action... 

  • kyoto kidkyoto kid Posts: 41,209
    edited April 2022

    MelissaGT said:

    kyoto kid said:

    ...thanks.  Guess that mean no exclusive 8.1 characters and clothing in the cart. 

    Characters wouldn't work because of the skin shader. However, G8.1 clothing can very easily be converted to work with G3 by changing the scene identification.  

    ..what about using RSSY's conversion script?  I don't have to do that for G8 clothing when using it.

    Post edited by kyoto kid on
  • eric suscheric susch Posts: 133

    Gordig said:

    Autofitting can destroy any extra rigging that was in the original piece, whereas changing the scene ID fits it to the figure exactly as it is. Load an item without fitting it, then click on the hamburger icon in the scene pane and go to Edit -> Scene Identification, then change Preferred Base to whatever figure you're trying to fit it to, then fit it.

    Thanks for explaining that Gordig.  Sounds like this will be a big help when things get wonky.  I'll have to try it out.

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