Is G8 on the downward slope?
Drogo Nazhur
Posts: 1,155
in The Commons
When G8.1 first came out, there were still a lot of stuff being offered for G8. But lately I've been seeing that less and less items are being offered for G8. Is G8 going the way of G3?
Comments
I really don't know, Genesis 8.1 has been getting a lot of exposure. I hesitate to try Genesis 8.1 because I have a hunch Genesis 9 is around the corner.
G8.1 is the current generation, so it makes sense that more new products would be made for that, whether organically or because that's what Daz wants the PAs to focus on.
Any clothing (barring a few very specific examples that utilize facial rigging) made for 8.1 is compatible with 8.0. The rigging between the figures is the same.
They're basically identical except for the improved UVs around the neck and the different expression controls. Unless you rely heavily on third-party expression dials, there's no reason to either worry, or to not use G8.1.
Other than some new face bones and the tear addon I didn't know there was much of a difference between G8 and G8.1.
Even most all of my G3/V7 stuff fits directly to G8/G8.1 simply by changing the scene ID.
I'm sure something won't work, but I've not come across it yet.
Shoes maybe?
Products that require a script will generally have trouble working between 8 and 8.1, like Wet & Tanned Skins, for example.
When I try to put G3 cloths on G8 or G8 cloths on G3, the saved file increases by about a factor of ten. Instead of being in the xxxK, it is x,xxxK
Are you autofitting, or changing scene ID?
I usually autofit everything. How do you change the scene ID and what's the advantage?
Autofitting can destroy any extra rigging that was in the original piece, whereas changing the scene ID fits it to the figure exactly as it is. Load an item without fitting it, then click on the hamburger icon in the scene pane and go to Edit -> Scene Identification, then change Preferred Base to whatever figure you're trying to fit it to, then fit it.
Autofitting changes the clothing and the changes must be saved to the scene.
...I have several conversion scripts for converting G8 clothing and characters to G3, I've asked about this before but never got an answer, will these work with G8.1 as well
If the script uses or reads the base character name (Genesis 8 Female vs Genesis 8_1 Female), I would think the script would not work.
Another question is, are those clothes actually G8.1 or just marketed as such because G8.1 is the current generation - Just like everything from the stone ages "requires DS 4.20"...
...thanks. Guess that mean no exclusive 8.1 characters and clothing in the cart.
Characters wouldn't work because of the skin shader. However, G8.1 clothing can very easily be converted to work with G3 by changing the scene identification.
What hamberger icon? I see eyeballs but no hambergers.
The option menu, a stack of lines (like menu entries, a style used in many applications, which some people see as a hamburger) in the top corner of the pane or you can just right-click the pane's tab.
Unless you save the converted item as a new wearable, it's got to save the converted item in the scene file. Save it as a wearable, then re-apply it to the figure - it should then just need to reference the item's file rather than save it directly in the scene file.
I've had no issues with converted* clothes and they are fast.
Clothes that have been script converted are way better. Less glitchy, and follow the G8 shapes much better.
Annoyingly however really really old stuff might might have incomplete geometries which split seams when smoothing is applied.
* Riversoft Art's scripts are awesome and they really work well. (feet and shoes are still an issue..)
https://www.daz3d.com/rssy-clothing-converter-from-michael-4-to-genesis-8-male
Using this script I was able to convert Slicer from M4, and i gotta tell ya, it worked really well. Not only that, but it followed G8 morphs as well as you'd hope. (Meaning, you'll want to mannually adjust and massively over smooth it on an extreme shape, then save that as a geometry for the clothes.) If I recall, slicer has a lot of peculiarities, one incomplete seam, and it has geometry over geometry.
Let me make this clear... Slicer is a 'man dress' and posing with it was aweful to work with back in the day. Bringing it forward with newer Daz software and morphing is a real improvement. (loading is super fast too)
https://www.daz3d.com/slicer
I spent a lot of time looking and comparing, and I just don't see the issue, unless the textures are less than great imo.
It's mainly to reduce the large scaling change between the high-detail face and the lower-detail neck because of the different sizes of the UVs in those areas. Sometimes it can be hard to see the improvements, but if you do any close-up portraits with the subject's head and neck raised at all, you will definitely see it.
I don't understand what the advantages are of changing the scene ID file for fitting clothing. I tried it with two G3 clothing items on G8.1 and I couldn't see any difference in fitting quality. The old G3 bones for moving a loincloth no longer worked, while the auto conversion completely removed them (so no advantage either way).
As I understand it the Scene ID had to chnage because theya re in fact different figures, albeit very compatible. Things like morphs and UVs for 8 load on 8.1 because a cosniderable amount of planning and work went into making that happen, which is why it doesn't happen with older versions of DS.
Just a classic case of planned obsolescense in action...
..what about using RSSY's conversion script? I don't have to do that for G8 clothing when using it.
Thanks for explaining that Gordig. Sounds like this will be a big help when things get wonky. I'll have to try it out.