Importing stl file of myself into Daz ?
montrealfilmguy
Posts: 127
in New Users
Here in Montreal, we have a scanning service to make figurines of ourselves called Doob ( a variation of the word double in french )
So im thinking of getting one ( about 149 bucks i think )
so can i ask for the scan file after and convert it to a DUF to import it into Daz ?
I would have to go down to my briefs right ? if i do that, i'll feel like Jeff Goldblum in the fly stepping in his machine. LOL
Thanks.
Comments
it will only be a static mesh likely stl you would need to convert to obj, so it depends on how you intend to use it,
if just to place yourself in a scene, wear appropriate clothes and pose in an appropriate way
if you want to rig yourself presumably with the transfer utility for renders then maybe short bicycle pants ( nobody wants to see your briefs) and a t or A pose depending on using Genesis 3 or 8
looks cool, wish Adelaide Australia had something this cool, I would do it (dressed)
Right bicycle pants. Mmmmmm
Although i'm shooting a short Twilight zone action film, so if i need the actors i wanna hire to be convinced by putting myself in the scene, its not a big room so i dont care about maybe 2 people in the store for 2 seconds when i come out if the owner says yes.
Then again, i could use that just for making a figurine of me holding a slate and a script, and find out which software is the very best for capturing only heads. Like Face transfer unlimited ?
Yes, i did know about the A pose for G8.
Will keep you guys posted.
thank you so much.
Daz Studio does not have an STL importer (though the tools exist for someone to write one) so you would need to convert to another format. You could also use a mesh conforming tool in a modeller to wrap a Genesis figure around the scan and then load that as a morph, or try Face Transfer or the like. Still, the results are likely to need a lot of polishing.
there are plenty of programs that convert stl to obj.
otherwise if you do a dressed A pose scan
with Genesis 8 base male scale and rotate the bones to fit your obj then select the bowtie shaped joint editor tool and rightclick edit bake rotations then use the transfer utilty.
unparent it and delete the G8M
Then load another G8m and pose and scale etc the rigged one to fit that one and under edit rigging convert the rigged scan to a prop
then use the transfer tool on that one.
again unparent it and delete the base male again
then under edit figure morphloader pro import the original back to it as a morph
under edit rigging adjust rigging to shape
in parameters edit mode with morphloader morph selected run erc freeze
save it as a support asset figure
it won't be a G8M but it will take its poses
to make a G8M version of yourself
a lot of people use a software called Wrap3D by Russian Software
I personally wouldn't touch it but that's your call
I wouldn't touch it, or even mention it so others can stay away from it.
Just remembered.
The guys at Film Riot did this recently.
Works really well.
So much work for a few seconds of frames! But, they really didn't explain how to get better results using free photogrammetry tools.
Do you know what kind of software the professional services use? Or the technical specs they use to get high resolution scans? Like the resolution of pictures they're taking? Or their lighting and camera setup?
I would assume the most expensive hardware of the entire setup would be the cameras. That would separate the do-it-yourself-ers from the pros.