How to make morph that alters e.g. the eyes heigth ?
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I know how to make morphs which change vertices of a figure.
But what needs to be done when the bones are relevant as well?
Example: Eyes Height morph changes the bones and the vertices.
Any tip which tutorial I should read / watch?
Thanks in advance
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Morph_001.jpg
811 x 400 - 63K
Post edited by cgidesign on
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You can do it with just the Adjust Rigging to Shape tool, but https://www.daz3d.com/shape-rigger-plus is more sophisticated about how it does it, and comes recommended by some of the character makers I know.
Look for Adjust Rigging to Shape
Online you can find many tutorials on how use it (with ERC Freeze.. so you can edit joint position activating a morph) like: https://youtu.be/JBtl2b8B7TM
thank you !
My signature has some morhps that adjust the parts of the face; can't remember if eye height is one of them.
Yeah, what you are talking about is not a morph, you already did that, but rather the rigging.
Rigging adds a few steps to the process, and if you want to save this, you will need to do them correctly. It is not hard, but you have to be careful to pay attention, clicking the wrong thing can not only mess up this morph, but other morphs in your Daz library. So make sure to follow the tutorials on ERC correctly.