Outer Space Scene to fly through
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Are there any outer space atmospheres, whatever, to place spaceships into? that actually would look like they're flying through space?
Comments
I'm not sure what you mean -outer space doesn't have any atmosphere, and you would need to be moving very fast to see movemnt relative to the stars (which would introduce super-relativistic effects). If you want to mimic the look of a particular SF film or series you probably need to specify which since they have no basis in reality.
Because outer space is huge and distant (at least as far as stars, etc. are concerned), you can get a lot of mileage from using a 2D starfield as your background (using the environments tab).
Photoshop, GIMP, and the like can be used to manipulate those images to create special effects, such as 'jumping into lightspeed'.
https://www.daz3d.com/iray-hdri-space
https://www.daz3d.com/daz-studio-iray-deep-space-video-tutorial
https://www.daz3d.com/asteroids-in-space
https://www.daz3d.com/on-the-moon
https://www.daz3d.com/40-hdris--movie-maker-iray--space-station-operational
Enought ?
Some more:
https://www.daz3d.com/sci-fi-hdri
https://www.daz3d.com/iray-outer-space
https://www.daz3d.com/asteroid-field-scene-billboards-and-hdri
Vendor ERA-7 on Cubebrush has many space-themed items in their store, including 2 HDRIs that are free, and many flat backgrounds that are also free.
thank you
thank you.
a paceship flying through space. I see them all the time in art, and in movies. There's star, asteroids, etc etc... my question comes from the fact I've seen so many where perspective is all out of whack, the entire thing just looks unrealistic.
A couple of kind souls posted some stuff down below.
Well in movies they have everything lit up so you can see things. I think a true space scene would be dark and ships would be hard to see. Hence sensors are used to find another ship. My interpretation of space scene.
that looks very cool. How did you accomplish that?
I used:
Solaris Station 2 | Daz 3D
Space Battle Fleet Bundle | Daz 3D
Iray HDRI Space | Daz 3D
Same Items different angles same hdri
Some free PBR textures and DS primitives and a bit of ultrascattering
...using Mely3Ds SF rescue module
Nice I like them
video using the NASA model
You make a good point, it would be entirely dependent on where the "Sun" is, because it is the light source for the scene.
I guess that new IRay volumetric thingy would be perfect for adding glowing plasmaclouds or whatever?
I was just thinking that.
And the answer is yes.
Cool
there are some really neat images from outer space on this site:
https://www.nasa.gov/mission_pages/hubble/multimedia/index.html and they are free to use (not ommercially though I believe)
besides that this one is not so outer space since we got some atmosphere
this is antfarms wall some spacesips from various times, flyers from petipets dominator series, HDRI Space by KindredArts and two self created planets from primitives
I covered the topic space scenes in this webinar as well: https://www.daz3d.com/sci-fi-scene-building-exploring-sci-fi-art-creation-in-daz-studio
Love the Starship Cyclone
I kind of think the opposite, because Earth's atmosphere disperses a lot of light.
edit: separate from that, in a "realistic" space scene, you'd probably almost never be close enough to another ship to see it with the naked eye regardless of lighting conditions, unless you were intentionally traveling towards it. The kind of dogfights you see in Star Wars et al are just cosmic recreations of airplane dogfights, which are made to look cool, not be accurate. The planes in modern dogfights don't get remotely as close to each other as you see in movies, if only because of the high risk of collision.
Good start and very dramatic but... if you wanted it to be technically accurate, your exposure levels are actually inverted. For the planet to be lit with that much ambient light in real photography, there would either have to be a massive object directly behind the camera bouncing light back or the planet would have to be partially transluscent, as space doesn't reflect so there's no ambient fill. Also, your sun (I'm assuming that's what that is) would need to be completely blown out, with no viewable details,to match the exposure level of the rimlight as the lightsource is always much brighter than the amount of light being reflected back, while the side of the planet facing the viewer would be black except on the edges. For the stars to be visible at all, both the sun and rimlight would be completely blown out. After all these years, 2001 is still one of the very best recreations of what an actual view from space looks like (yes, even GRAVITY takes more than a few liberties), and for those who're about to point it out, yes, you can see stars during the Discovery sequence, but keep in mind that that sequence is set around Jupiter, where the level of light is only 1/25th of Earth orbit, and the sun itself was correctly shown as a small dot. Of course, movies and artists have always always cheated on the stars that way, with many, including the early Star Wars installments, even adding a subtle twinkle effect because that's what people expect, even though that's an artifact of Earth's atmosphere, so adding stars is a judgement call. For what it's worth, a not very good movie that DID nail the look of deep space lighting well was Disney's THE BLACK HOLE. Sorry for all that, but my first job was working at NASA in image processing and then mission support, and I've seen way too many real images...
Gordig and Cybersox. This is just right out of the box render. I did nothing else You are right about the reflection of the planet's surface does affect light. I could have done different settings to increase the lighting. There is a lot of space where you would get very little ambient light. Most light would have to come from the ship to see it. Against the background of stars, it would be hard for the naked eye to see anything.
Yes I like that one as well
If you are doing animation and want that sensation of moving through space (yeah, like in the movies) with stars passing by, and moving relative to each other (the parallax effect, like trees in front of a house as you drive by), you can use billboards or concentric domes of stars and nebulae.
Something like SF Nifty Nebulas, which uses three movable planes that can be textured with some wispy starfields (among other things). With enough separation between them, the closest images move the most relative to the farthest as you pass by, or zoom in closer, giving a very real illusion of motion.
You could also put a starfield sky as the opacity map on 2 or 3 (finite) white emissive domes, each bigger than the next, which would make the stars glow and still let in the light from whatever sky you have. Offset the rotations so that the same pattern isn't seen on all of them at the same time. As you move through space, the stars will move relative to each other, also giving that impression of movement.
LOL, did anyone watch my video?
It's a different approach, that's all.