Looking for help on finding a good tutorial to import from daz to blender and then back to daz
Schaaka
Posts: 147
I want to import a figure from daz, bring it to blender, fix up a few things with the mesh then import it back and hopefully everything still functions as it did before (rigging, texture, ect).
I want to fuze two different meshes together, basically.
I know it sounds silly, essentially posting a google search in the forum here but I wasnt confident in the searches I found for what i am looking for.
Im not familiar with blender at all. I used 3ds max back in college but lost my copy since.
Or if anyone has a suggestion for anything else to use I am all ears and happy to hear them.
Thanks!
Comments
If you just need to make morphs for a daz figure then hexagon gets a bridge. You may ask in the hexagon forum. That is, hexagon is probably easier to learn than blender.
Essentially you can't import anything to Daz Studio and keep rigging and textures.
What you can do is creating morphs to the item inside Daz Studio.
Aw bummer, is there a way to fuze pixels together on a model? (in daz)*
Its a silly thing but im trying to remove a gen 8 head and put a cats head in its place, but im not going for an anthromorph just a cat head on a human body. I'd like to fuze the polygons together so that there isnt the empty void between them when it moves (i know there will be stretching but thats fine). I can parent the cat head to the human rig so that it moves with it.
The easy way is to make a cat morph for the human head. But will probably deliver not too good results, and requires good modeling skills anyway.
The hard way is to make a rigged geograft for the human head. Will deliver the best result since you can sculpt the topology as needed. But requires excellent modeling and rigging skills.
Or there's these. Or more if you google for "daz cat people", can't link outside the shop for the forum policy.
https://www.daz3d.com/cat-world-for-genesis-8-female-s
https://www.daz3d.com/catgirl-megapack-for-genesis-8-female-s
http://docs.daz3d.com/doku.php/public/read_me/index/54697/start
https://www.daz3d.com/hfs-ultimate-shapes-bundle
Ah, that makes more sense. I'll prob do that, thanks!