[SOLVED] Do multiple hair products slow down loading of Genesis 8?
mwasielewski1990
Posts: 343
As the title says, I'm wondering if multiple/many hair models installed in the same content library have the same effect on the load time of G8 figures as installing multiple character morphs?
It's common knowledge that the more characters you install, the slower G8 loads onto the scene, but will hair also affect this?
Post edited by mwasielewski1990 on
Comments
Having a 'ton' of hairs installed, has no effect on loading times. DS does not care(*) about whatever you have installed, only what you are loading into the scene.
(*)Exception being, if you are logging into DS and/or allowing DS to log in to DAZ servers automatically with your credentials, in which case 'updating' the metadata for your installed products may take quite awhile.
The reason characters slow down the load time of G8 is because every G8 is the same: they all load with every morph you have installed unless you have taken steps to prevent it. By contrast, every hair is unique, and a comparable slowdown would only occur if you had hundreds or thousands of morphs for a particular hair, and even then only for that hair.
Thanks for clarification, that was what I needed :) Thread can be closed.
"...unless you have taken steps to prevent it."
What exactly do you mean by that? The only thing I've come across over the past year in my research loading times is: the more morphs installed in Daz for the model you use (say G8F), the more load time for that same model will be impacted.
What he/she meant is: You can create multiple content libraries (in Edit->Preferences->Content->Content Directory Manager) and for example, store charcter morphs in separate libraries, and plug/unplug them from DAZ when needed. This is how I work, at least. Every character = new content library. Only the currently needed character libraries are plugged into the DAZ's content library pane.
Create the character and wait till it eventually appears. Delete the character, then undo the delete. The characer appears instantly. Weird, right? It's almost like the morphs aren't the problem.
Yes, it couldn't be that deleting just places the object on the undo stack so that undoing is just a matter of bringing it back in, no need to free or reassign memory until it drops off the bottom of the stack.