Any way to list what was used to build a character?

I am early on my path with Daz. I am experimenting building up a character for a game and I have (stupidly) not recorded or remember what I have used for some aspects of the character. I can see what hair I used, but not what skin material, where I got the eye color material, eyebrows etc. I have tried multiple iterations of various things and now can't remember what I used to get where I am. 

Is that information listed anywhere I can access it when I have the model open in Daz? Any pane or setting that shows?

I'm not even sure what to search for in the forums. 

Thanks for any help anyone can give. 

Comments

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • FenixPhoenixFenixPhoenix Posts: 3,083

    bpfrocket said:

    I am early on my path with Daz. I am experimenting building up a character for a game and I have (stupidly) not recorded or remember what I have used for some aspects of the character. I can see what hair I used, but not what skin material, where I got the eye color material, eyebrows etc. I have tried multiple iterations of various things and now can't remember what I used to get where I am. 

    Is that information listed anywhere I can access it when I have the model open in Daz? Any pane or setting that shows?

    I'm not even sure what to search for in the forums. 

    Thanks for any help anyone can give. 

    If you check the path of each map in the surface panel (click on any map > browse). That should open the runtime location of the maps. The folder where they are contained should give you an idea of what product it belongs to.

  • bpfrocketbpfrocket Posts: 38

    FenixPhoenix said:

    bpfrocket said:

    I am early on my path with Daz. I am experimenting building up a character for a game and I have (stupidly) not recorded or remember what I have used for some aspects of the character. I can see what hair I used, but not what skin material, where I got the eye color material, eyebrows etc. I have tried multiple iterations of various things and now can't remember what I used to get where I am. 

    Is that information listed anywhere I can access it when I have the model open in Daz? Any pane or setting that shows?

    I'm not even sure what to search for in the forums. 

    Thanks for any help anyone can give. 

    If you check the path of each map in the surface panel (click on any map > browse). That should open the runtime location of the maps. The folder where they are contained should give you an idea of what product it belongs to.

     

    That gives me about 90% of what I was looking for, thanks! The only thing I can't find (so far) is where I got the eye color from and the skin. The problem with the skin is that it is part of a skin pack I got on Renderocity and your method takes me to the folder, but I don't know which skin it was in that folder. 

    Huge help though!

  • bpfrocketbpfrocket Posts: 38

    cridgit said:

    Richard kindly pointed me to a script that lists scene contents; see halfway down this thread: https://www.daz3d.com/forums/discussion/536431/3d-universe-stylized-21-character-and-hair-for-g8f-defective-morph#latest

     

    Holy Crap! that's an information dump! laugh

    It takes a while to go through, but there's a lot there. The only thing it doesn't show is, unfortunately, the info I need most. I used a skin from a skin pack I got on Renderocity and it's not showing up on the list. It must use different information than the script is looking for. Oh well, my bad for not paying attention. This is very helpfull though. Thanks!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited April 2022

    under surfaces for diffuse the name of the skin file should be listed among all the other files used along with browse

    otherwise save a materials preset uncompressed and open the duf file in notepad 

    will have paths and filenames

    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 100,833

    bpfrocket said:

    cridgit said:

    Richard kindly pointed me to a script that lists scene contents; see halfway down this thread: https://www.daz3d.com/forums/discussion/536431/3d-universe-stylized-21-character-and-hair-for-g8f-defective-morph#latest

     

    Holy Crap! that's an information dump! laugh

    It takes a while to go through, but there's a lot there. The only thing it doesn't show is, unfortunately, the info I need most. I used a skin from a skin pack I got on Renderocity and it's not showing up on the list. It must use different information than the script is looking for. Oh well, my bad for not paying attention. This is very helpfull though. Thanks!

    The script uses metadata, so if the product doesn't have any metadata the script won't be able to identify it. You could, of course, add your own - I've used another sample script to set up stores for renderosity, commercial use freebies, and non-commercial use freebeies, and then I have gien each product its own definition under those.

  • bpfrocketbpfrocket Posts: 38

    WendyLuvsCatz said:

    under surfaces for diffuse the name of the skin file should be listed among all the other files used along with browse

    otherwise save a materials preset uncompressed and open the duf file in notepad 

    will have paths and filenames

     

    The Surfaces tab didn't show me what I needed, but the materials preset/Notepad option told me what I needed and I also think I figured out why it didn't show up anywhere else. The eye information was in there but this skinpack evidently uses multiple layers at different strengths or something to make a skin tone. The data lists 4-5 files per body area and none of them look like regular skin. Kind of like mixing colors. What that means is I can't really figure out which of the 24 optoins I picked unfortunately. Knowing what I know now, I think I'm going to go back trial and error to figure out which one it was and WRITE IT DOWN. wink (specific skin choice was the only thing I never could find)

     

    All of the answers here were very helpful and I have learned from them. Thank you. 

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